tag:blogger.com,1999:blog-32611727357257006012024-03-19T08:47:18.544+00:00Blood ClawA blog about my adventures in the worlds of Warhammer 40,000, Warhammer, Blood Bowl and any other game that catches my eye.MC Tic Tachttp://www.blogger.com/profile/15949140720088475873noreply@blogger.comBlogger64125tag:blogger.com,1999:blog-3261172735725700601.post-58872378864084984742014-03-27T20:30:00.001+00:002014-03-27T20:30:57.213+00:00John will return in.....Sorry for the months of radio silence, but I fully intend to get back into blogging with the new <b><i>Imperial Guard </i></b>Codex as/when it's released, including any supplements.<br />
<br />
But for now here's the sort of list I've been rocking with for the last few months....<br />
<br />
Codex Space Marines, White Scars,<br />
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<br />
HQ1: Chapter Master, Bike, Artificer Armour,<br />
The Shield Eternal, Thunder Hammer = [250]<br />
<br />
HQ2: Kor’Sarro Khan = [150]<br />
<br />
HQ2a: Command Squad: SM bikes, storm shield x4, grav gun x4, Apothecary = [250]<br />
<br />
<br />
TROOPS 1: 5 Bikes, 2 Grav guns = [135]<br />
<br />
TROOPS 2: 5 Bikes, 2 Grav guns = [135]<br />
<br />
TROOPS 4: Tactical Squad 10 Tactical Marines, Multi Melta, Plasma Gun = [165]<br />
Rhino = [35]<br />
<br />
TROOPS 5: Tactical Squad 10 Tactical Marines, Multi Melta, Plasma Gun = [165]<br />
Rhino = [35]<br />
<br />
<br />
ALLIED DETACHMENT: Codex Space Wolves<br />
<br />
HQ1: Rune Priest, Bike, Chooser of the Slain, Runic Armour, Melta bombs,<br />
Jaws of the world wolf (-) Living Lightning (-) = [170]<br />
<br />
HQ2: Wolf Lord, Saga of the Bear, Bike, Runic Armour, Thunder hammer, <br />
Storm Shield = [250]<br />
<br />
TROOP 1: Grey Hunter Pack (5 men), flamer, = [75]<br />
Rhino = [35]<br />
<br />
1850MC Tic Tachttp://www.blogger.com/profile/15949140720088475873noreply@blogger.com2tag:blogger.com,1999:blog-3261172735725700601.post-64469461127993353642013-09-27T22:00:00.000+01:002013-09-27T22:08:45.408+01:00Hey? Wait! What?! Oh and some Marines and Grey Knights...Well if I'm not playing I'm not really blogging.<br />
<br />
With the advent of the new Space Marine book and that I have nearly collected subconsciously a full Battle Company along side my Ultramarine 1st Company (mainly make weights in trades) I'm pretty much ready to roll with the new bag of tricks marines are bringing to the party.<br />
<br />
Now I've been lucky to play even just a game a week of late and mostly then I've been a certain Mr Symcox's bitch (latest of which you can <a href="http://www.40kglobal.com/2013/09/23/episode-94-skyshield-win/">listen to here</a>. So at least the few games I've gotten in have been against quality opposition.<br />
<br />
So with a new book and a new meta in the line here's what I have planned as my go to list for the coming year in 2014.....<br />
<br />
<br />
1850 White Scars (Space marines) with Grey Knight Allies<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3gN7R4Xic7uWBjOdeqHzcETdhQ9BPvDchluepvtI4sddQmlKpH1X_zO7abPeJOE4qiUa-AakHrzPFkmxpr0uaIoh3aMVvdq63NFpNdpOXMu7uZ9gXtavvZD0LhHmZR7G2e5zzrMH_J5gQ/s1600/khanandcoteaz.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="294" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3gN7R4Xic7uWBjOdeqHzcETdhQ9BPvDchluepvtI4sddQmlKpH1X_zO7abPeJOE4qiUa-AakHrzPFkmxpr0uaIoh3aMVvdq63NFpNdpOXMu7uZ9gXtavvZD0LhHmZR7G2e5zzrMH_J5gQ/s400/khanandcoteaz.jpg" width="400" /></a></div>
<br />
HQ:<br />
Kor'sarro Khan, Moondrakken = 150<br />
<br />
Elites:<br />
9 sternguard = 208<br />
Drop Pod = 35<br />
<br />
5 Legion of the Dammed,<br />
Melta Gun, Multi Melta, Combi Melta on Sergeant = 155<br />
<br />
Troops:<br />
Tactical Squad, 10 men, Multi Melta, Plasma Gun = 165<br />
Rhino = 35<br />
<br />
Tactical Squad, 10 men, Multi Melta, Plasma Gun = 165<br />
Rhino = 35<br />
<br />
Bike Squadron:<br />
8 Bikes, 2 grav guns, Melta Bombs on Sergeant = 203<br />
<br />
Bike Squadron:<br />
8 Bikes, 2 grav guns, Melta Bombs on Sergeant = 203<br />
<br />
Heavy Support:<br />
Thunderfire Cannon = 100<br />
<br />
Grey Knight Allies:<br />
<br />
HQ:<br />
Inquisitor Coteaz = 100<br />
<br />
Troops:<br />
Inquisitorial Henchmen:<br />
1 Banisher & 5 Deathcult Assassins (each has a power sword, and a power axe) = 90<br />
<br />
Fast Attack:<br />
Storm Raven, Twin Linked Lascannon, Twin Linked Multi Melta, Searchlight = 206<br />
(1,850)<br />
<br />
Somethings to explain here:<br />
<br />
Basic idea is that everything scouts forwards 12" to get into range if I go first or hide if going second and using a boosted bit of terrain from the Techmarine.<br />
<br />
If I were to play a screamer council I would charge it with as many dudes as possible or play hide and seek, hang around until the troops come down and hit and run out to pick on them that's the idea.<br />
<br />
Legion of the dammed are Wave Serpeant Hunters since they ignore cover. Sternguard can drop in first turn (if I get first turn) and assassinate a big gribbly with their special ammo, and with all the scout moves be backed up turn 1 by the tactical squads, and bikes.<br />
<br />
I think suicide melta/plasma sternguard are a epic waste of such a gifted unit as most of the time they are not properly backed up (unlike this army) and just get wiped turn 1/2 and they are expensive. I would only go for a suicide drop if I was playing something like Deamons and could bag a MC Warlord before it can fly.<br />
<br />
Coteaz cuts down the chances on being seized on, so the list can scout forwards more aggressively than most. The GK Storm Raven runs as psyker killer with it's missiles (hello Seer/Screamer Councils) as well as run anti flyer duties - it doesn't have to kill, just distract and waste time from things like Helldrakes.<br />
<br />
Naturally the Death Cultists run as a great counter assault deterrent - which combined with hit and run on all the marines means hiding in combat happens on my terms, which makes things like Screamer/Seer Councils having to rethink things.<br />
<br />
I see the hardest thing for this list is being Daemons and Daemon flying circus so the Banisher is great for this as she forces all daemons with in 6" re-roll their successful invulnerable saves (also applies to Helldrakes) and being in the Storm Raven makes this a very large area of effect.<br />
<br />
So there's the theory and the list!<br />
<br />
I originally started this blog to get my Space Wolves sorted out, now it's this lists turn and I have till the end of January for the legendary Scottish ETC fundraiser Caledonian Uprising.MC Tic Tachttp://www.blogger.com/profile/15949140720088475873noreply@blogger.com4tag:blogger.com,1999:blog-3261172735725700601.post-79999041121408186232013-07-03T16:19:00.000+01:002013-07-03T16:23:48.834+01:00Blood Angel and Space Wolf Psychic Choir BombAnother crazy idea on the night shift.....<br />
<br />
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HQ<br />
BA Libby, Fear of Darkness, Blood Lance = 100<br />
BA Libby, Fear of Darkness, Blood Lance = 100<br />
<br />
<i>Fear of Darkness is great against most infantry hordes. Blood Lance for Mech car parks.</i><br />
<br />
Rune Priest, Jaws, Living Lightning, Chooser 110<br />
Rune Priest, Jaws, Fury of the Wolf Spirits, Chooser, Melta bombs = 115<br />
<br />
<i>We all know Jaws. Fury if it inflicts a wound causes another morale test (combos later). 2x Choosers stops infiltrating Kroot screens as together pretty much cover the board.</i><br />
<br />
<br />
Elites:<br />
Libby Dreadnought, Fear of Darkness, Blood Lance = 175<br />
Drop Pod = 35<br />
Libby Dreadnought, Fear of Darkness, Blood Lance = 175<br />
Drop Pod = 35<br />
Libby Dreadnought, Fear of Darkness, Blood Lance = 175<br />
Drop Pod = 35<br />
<br />
<i>As BA libbys but Av13</i><br />
<br />
3 Wolf Guard, 3x Combi plasmas = 69<br />
Drop Pod = 35<br />
<br />
<i>2 in to Grey Hunters, 1 as a line breaker hiding</i><br />
<br />
Troops:<br />
5 Assault marines, Melta Gun (no jump packs) = 110<br />
+ Free Drop Pod = 0<br />
5 Assault marines, Melta Gun (no jump packs) = 110<br />
+ Free Drop Pod = 0<br />
5 Assault marines, Melta Gun (no jump packs) = 110<br />
+ Free Drop Pod = 0<br />
5 Assault marines, Melta Gun (no jump packs) = 110<br />
+ Free Drop Pod = 0<br />
5 Grey Hunters, Plasma Gun = 85<br />
Drop Pod = 35<br />
5 Grey Hunters, Plasma Gun = 85<br />
Drop Pod = 35<br />
<br />
1839 points<br />
<br />
So combos with the Base Codex powers - Fear of Darkness instantly causes a morale test at -2LD. Now go to page 30 in the rule book - Morale and Falling Back - if you are already fleeing you fail all morale checks. With 5x Fear of Darkness that can be a couple of units fleeing multiple times in one turn, in addition to tests taken from shooting casualties (unlikely) but Fury of the Wolf spirits/multiple Jaws/bolter/melta/plasma kills could force another.<br />
<br />
With Tau the chooser force the Kroot/Infiltrate screens to outflank, or deploy in their deployment zone normally which then gives you more than enough space/range to mind bullet away.<br />
<br />
It's got some very obviously bad match ups (Horde Orks), but you can swap out for psychic screech vs fearless/daemon armies etc and divination/telekinesis on all 7 psychics (or telepathy on the BA). Has a maybe a decent chance vs a blob, but if you can make it run turn one it's so big it's more than likely off the board, but you have harder barriers to break through.<br />
<br />
Mind you I could be wrong, it just a crazy (and possibly lack of sleep induced) idea.<br />
MC Tic Tachttp://www.blogger.com/profile/15949140720088475873noreply@blogger.com1tag:blogger.com,1999:blog-3261172735725700601.post-4979217279000896572013-06-10T10:53:00.001+01:002013-06-10T10:53:25.599+01:00Blog Wars 5: Army Finished!<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEga_lh6H7HVjVuDVvCqKjETsmVlXcvEQzYKc9qicBGQsO5A_Zp3PLy34pMgPOGXvV-o0XEthPu5UKlp9xjSr9VoIv87Acu-YodpLosDc5eRjcQqpvBZLQ0RxbKZme_MCFpXeMzLQOUW0ZTR/s1600/IMAG0444.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="213" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEga_lh6H7HVjVuDVvCqKjETsmVlXcvEQzYKc9qicBGQsO5A_Zp3PLy34pMgPOGXvV-o0XEthPu5UKlp9xjSr9VoIv87Acu-YodpLosDc5eRjcQqpvBZLQ0RxbKZme_MCFpXeMzLQOUW0ZTR/s320/IMAG0444.jpg" width="320" /></a><span style="font-family: inherit;">So with <a href="http://fromthefang.blogspot.co.uk/p/blog-wars-5.html" target="_blank">Blog Wars </a>5 due in just under 2 weeks time I have finally finished my 1850pts Ultramarines for the event.</span><br />
<span style="font-family: inherit;"><br /></span>
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<span style="font-family: inherit;"><b><u>HQ:</u></b></span></div>
<span style="font-family: inherit;">
</span><div class="ecxMsoNormal" style="line-height: normal;">
<span style="font-family: inherit;">Captain Sol Invictus (counts as Logan
Grimnar) = 275</span></div>
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<br /></div>
<span style="font-family: inherit;">
</span><div class="ecxMsoNormal" style="line-height: normal;">
<span style="font-family: inherit;">Librarian Severian (Rune Priest),
Terminator Armour, Storm Bolter, Force Staff, Jaws of the World Wolf, Living
Lighting = 120</span>
<span style="font-family: inherit;"><br /></span>
</div>
<span style="font-family: inherit;">
</span><div class="ecxMsoNormal" style="line-height: normal;">
<span style="font-family: inherit;"><b><u>Troops:</u></b><br />
10 Wolf Guard in Terminator Armour, 2 Cyclone Missile Launchers = 390</span></div>
<span style="font-family: inherit;">
</span><div class="ecxMsoNormal" style="line-height: normal;">
<span style="font-family: inherit;">10 Wolf Guard in Terminator Armour,
2 Assault Cannons = 390</span></div>
<span style="font-family: inherit;">
</span><div class="ecxMsoNormal" style="line-height: normal;">
<span style="font-family: inherit;">10 Wolf Guard in Terminator
Armour, 2 Heavy Flamers = 340 </span></div>
<span style="font-family: inherit;">
</span><div class="ecxMsoNormal" style="line-height: normal;">
<span style="font-family: inherit;">5 Wolf Guard in Terminator
Armour, 1 Heavy Flamer = 170</span></div>
<span style="font-family: inherit;">
</span><div class="ecxMsoNormal" style="line-height: normal;">
<span style="font-family: inherit;">5 Wolf guard in Terminator Armour
= 165</span></div>
<span style="font-family: inherit;">
</span><div class="ecxMsoNormal" style="line-height: normal;">
<br /></div>
<span style="font-family: inherit;">
</span><div class="ecxMsoNormal" style="line-height: normal;">
<span style="font-family: inherit;">Total: 1850</span></div>
<span style="font-family: inherit;">
</span><div class="ecxMsoNormal" style="line-height: normal;">
<br /></div>
<span style="font-family: inherit;">
</span><div class="ecxMsoNormal" style="line-height: normal;">
<span style="font-family: inherit;">*All power fists count as power
mauls.</span></div>
<span style="font-family: inherit;">
</span><div class="ecxMsoNormal" style="line-height: normal;">
<span style="font-family: inherit;">*All Chain Fists count as power
axes</span></div>
<span style="font-family: inherit;">
</span><div class="ecxMsoNormal" style="line-height: normal;">
<span style="font-family: inherit;">*A Sword is a Sword.</span></div>
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MC Tic Tachttp://www.blogger.com/profile/15949140720088475873noreply@blogger.com6tag:blogger.com,1999:blog-3261172735725700601.post-21944134916073422352013-05-15T14:43:00.000+01:002013-05-15T14:43:11.473+01:00Space Marines and Tau - "Shadow Shirke"<a href="http://images3.wikia.nocookie.net/__cb20110129101537/warhammer40k/images/e/e0/Shrike_1.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="320" src="http://images3.wikia.nocookie.net/__cb20110129101537/warhammer40k/images/e/e0/Shrike_1.jpg" width="207" /></a><span style="font-family: inherit;">Been looking through the Tau book and every time I look at Shadowsun I always think of her, shrike, and 20 Terminators.</span><br />
<span style="font-family: inherit;"><br /></span>
<span style="font-family: inherit;">No it's not some weird dogging group it's a purely infiltrating list.....</span><br />
<span style="font-family: inherit;"><br /></span>
<span style="font-family: inherit;">Space Marines & Tau Allies 1850<br /><br />HQ</span><br /><span style="font-family: inherit;">Shadow Captain Shrike = 195<br />Libby, Terminator armour, Storm Shield. = 140</span><br />
<br />
<span style="font-family: inherit;">Commander Shadowsun, Command drone = 155<br /><br />Elites<br />10 Terminators, 2 Cyclones = 460<br />10 Terminators, 2 Cyclones = 460<br /><br />Troops<br />5 Scouts, bolters = 75<br />5 Scouts, bolters = 75<br /><br />20 Kroot, Sniper rounds = 140<br />20 Kroot, Sniper rounds = 140<br /><br />1840</span><br />
<br />
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<a href="http://wh40k.lexicanum.com/mediawiki/images/thumb/d/d7/O%27Shaserra3.jpg/180px-O%27Shaserra3.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://wh40k.lexicanum.com/mediawiki/images/thumb/d/d7/O'Shaserra3.jpg/180px-O'Shaserra3.jpg" /></a></div>
Now it does have a lot of weaknesses, but the idea of 20 Terminators, 3 Characters, and a butt load of Kroot on your door step can be quite daunting. Remembering that Vanilla SM and Tau are Battle Brothers so can benefit from each others rules, war gear and join each others units opens up a lot of crazy combos.<br />
<br />
As for the list it self the scoring can be very weak. Using the command drone can give a unit at BS4 almost prescience (don't roll 2's!). I'm not sure if Assault Terminators might be worth it not as they only fight in one part of the turn and with the massive reduction in AP2 weapons in assault shooty terminators might be ok and more flexible.<br />
<br />
As for assault all the Marines do have Fleet because of Shrike so if they wanted to charge they are more likely to make it in (with out Shadowsun).<br />
<br />
I would of liked to of fitted in some Stealth Suits but they are really expensive, but he mass of Burst Cannons would of been very welcomed - as well as the infiltrating.<br />
<br />
Thoughts?MC Tic Tachttp://www.blogger.com/profile/15949140720088475873noreply@blogger.com0tag:blogger.com,1999:blog-3261172735725700601.post-8738709712321497502013-04-29T23:51:00.002+01:002013-04-30T01:45:57.710+01:00BOLS & Faeit 212 - GW use Banhammer - it was super effective!So a few folks would of known by now that Faiet 212 and Bell of Lost Souls are out of action!<br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqhHasyA4QRwtrIjA6bOfA229QNbmjWAiRaOB1entHOlaH0Cmx03KqwBGfpxjumhs_I-53sp9IaD2By53qbap5mWs_IeSguGsu08CotfUe949bwjPtZCgJxOr2f4L_ZL_xBsqWK3nbj8hC/s1600/Banhammer.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="232" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqhHasyA4QRwtrIjA6bOfA229QNbmjWAiRaOB1entHOlaH0Cmx03KqwBGfpxjumhs_I-53sp9IaD2By53qbap5mWs_IeSguGsu08CotfUe949bwjPtZCgJxOr2f4L_ZL_xBsqWK3nbj8hC/s320/Banhammer.png" width="320" /></a><br />
Well as this <a href="http://www.chillingeffects.org/dmca512c/notice.cgi?NoticeID=928410" target="_blank">link</a> shows both have been hot by the GW legal team.<br />
<br />
In my opinion if Chapterhouse were not so stubborn perhaps GW would of never gotten this aggressive against online content - but who can say for sure?<br />
<br />
Of course living in Nottingham does have it perks and I can tell you that at least 2 other big names are in their cross hairs but of course that would be telling and dropping friends in the shit.<br />
<br />
I can tell you that GW's legal team are no way as passive, anal, or
inactive as 99% of gamers would believe - most of the average store bods
at Warhammer World HQ know of these sites recreationally.MC Tic Tachttp://www.blogger.com/profile/15949140720088475873noreply@blogger.com4tag:blogger.com,1999:blog-3261172735725700601.post-5812976972297897202013-04-09T02:22:00.000+01:002013-04-09T02:22:15.980+01:00Blog Wars 5 List: Loganwing?<a href="http://images1.wikia.nocookie.net/__cb20110331232259/warhammer40k/images/0/02/Great_Wolf_Logan_Grimnar.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="320" src="http://images1.wikia.nocookie.net/__cb20110331232259/warhammer40k/images/0/02/Great_Wolf_Logan_Grimnar.jpg" width="241" /></a>So I am thinking of my list for <a href="http://fromthefang.blogspot.co.uk/p/blog-wars-5.html" target="_blank">Blog Wars 5</a> and I'm leaning towards an all Terminator list so this naturally <br />
leads me down the path of Deathwing or Loganwing.<br />
<br />
At the moment I'm leaning towards this list using Space Wolves:<br />
<br />
Logan Grimnar 275<br />
Rune Priest in Terminator Armour = 120<br />
<br />
10 Wolf Guard in Terminator Armour, 2 Cyclone Missile Launchers = 390<br />
<br />
10 Wolf Guard in Terminator Armour, 2 Assault Cannons = 390<br />
<br />
10 Wolf Guard in Terminator Armour, 2 Heavy Flamers = 340 <br />
<br />
10 Wolf Guard in Terminator Armour, 1 heavy Flamer = 335<br />
<br />
Bang on 1850<br />
<br />
But it requires too MASSIVE proxies:<br />
<br />
Power fists count as power mauls (+2st AP4) & Chain fists count as power axes (+1st AP2).<br />
<br />
Now I'm looking at this because I really, really want to put 42 Terminators on the table. But the big question is would YOU readers, friends, or fellow blog war players let me do this and/or would it leave a sour taste in your mouth?<br />
<br />
I ask this in respect to my fellow gamer. MC Tic Tachttp://www.blogger.com/profile/15949140720088475873noreply@blogger.com11tag:blogger.com,1999:blog-3261172735725700601.post-42199225103137345572013-02-03T08:12:00.000+00:002013-02-03T08:12:13.619+00:00This Lucky S.O.B!<div class="separator" style="clear: both; text-align: center;">
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So as some of you may know I live in Nottingham - mainly known as the home of Robin Hood, but also in geek circles home of Games Workshop and Warhammer World.<br />
<br />
But if you expand your shpere of gaming outside GW we also have <a href="http://www.warlordgames.com/" target="_blank">Warlord Games</a>, <a href="http://www.manticgames.com/" target="_blank">Mantic</a>, <a href="http://wargamesfoundry.com/" target="_blank">Foundry</a>, (Who I walk past to the bus station), and now <a href="http://www.flamesofwar.com/Default.aspx?tabid=88" target="_blank">Battlefront Games</a> UK & Europe HQ, and not to mention GW's Warhammer World, what was Maelstorm Games down the road in Mansfield, and 3 local game stores in Vague Connections, Mondo Comics, and Chimera Games.<br />
<br />
One must agree with Uncle Sam here ><br />
<br />
So why am I posting this well I picked up the softback Flames of War rulebook the other day and looking beyond GW's backyard was not as daunting as first thought.<br />
<br />
So expect to see 15mm British Paratroopers and Tanks on here in the future!<br />
<br />
<br />MC Tic Tachttp://www.blogger.com/profile/15949140720088475873noreply@blogger.com1tag:blogger.com,1999:blog-3261172735725700601.post-41600770311854515572013-01-27T00:16:00.001+00:002013-01-27T00:17:49.336+00:00Still Here!<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHeXHWvrHIyJkP2BIa_1LkZgOc1ssq4taXgA9yHetwRLKaNqFB3QPfqBzhmMRdZhd8iqPD9l_pJywZbXNueVWmwHpvfjQh11EnESqO655ATgcA0mjCsSknorow1Tr6CvI_RyQ2O8UbIEmA/s1600/IMAG0200.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="212" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHeXHWvrHIyJkP2BIa_1LkZgOc1ssq4taXgA9yHetwRLKaNqFB3QPfqBzhmMRdZhd8iqPD9l_pJywZbXNueVWmwHpvfjQh11EnESqO655ATgcA0mjCsSknorow1Tr6CvI_RyQ2O8UbIEmA/s320/IMAG0200.jpg" width="320" /></a>I ain't dead, very much the opposite - having a life and earning a crust has been the main reasons why I haven't posted in a long time!<br />
<br />
In that time I did ok at Blog Wars 4 with old Deathwing and a blob of IG, did quite poorly at Caledonian Uprising - but you will be able to hear me bore you to death as I challenged a certain Mr Symcox for game 1 and spoke to him about my list and mech IG in 6th ed, which should be on the next episode of 40kUK as of the 28th of this month<br />
<br />
As for the here and now, I'm looking at Deathwing for the foreseeable future It's small and easy to play and transport. Also I have been playing a butt load of Blood Bowl of late as it's a fantastic game and easy on the pocket - especially when you have a crappy job, a mortgage, and a lovely Mrs to put through University!<br />
<br />
For the future of blogging I would like to go though what I think of the IG codex for 6th and my various Blood Bowl exploits (and mainly losses) with my old Chaos team the "Merciless Marauders" and my new Orc comedy based of rappers - "Da So Solid Krewe" dressed in teams colours of Bling!<br />
<br />
Till the next post! (which hopefully won't be so long!) MC Tic Tachttp://www.blogger.com/profile/15949140720088475873noreply@blogger.com0tag:blogger.com,1999:blog-3261172735725700601.post-91729780417321726662012-10-21T14:14:00.000+01:002012-10-21T14:14:53.774+01:00After the Impromptu Hiatus....<div class="separator" style="clear: both; text-align: center;">
</div>
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="http://i14.photobucket.com/albums/a331/adept_astartes/SMurfs/DSCF1046.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="320" src="http://i14.photobucket.com/albums/a331/adept_astartes/SMurfs/DSCF1046.jpg" width="227" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Yes, this is my model</td></tr>
</tbody></table>
So... yeah 2 months since my last post! <br />
<br />
How did that happen?<br />
<br />
Well working nights, house keeping, and a bit of Blood Bowl!<br />
<br />
Still trying to figure out how to get to grips with 6th Ed 40k, but only used a few "serious" lists of late and mainly used gimmicky/fluffy lists so far. Games that I remember so far are:<br />
<br />
Opening Day of 6th:<br />
Deathwing vs Necrons (L)<br />
Deathwing vs Blood Angels (W)<br />
<br />
IG/SW vs Dark Eldar (D)<br />
SW vs Orks (W)<br />
BA vs Nids (L)<br />
<br />
SW/IG (friends IG) vs Orks/Dark Eldar (W)<br />
Deathwing vs New Chaos Marines (W)<br />
<br />
Swear I have played a few more but I really can't remember. <br />
<br />
<div class="separator" style="clear: both; text-align: center;">
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So far I would say only my Wolves have been seriously kicking ass, with the fluffy Ultramarine's 1st company (Deathwing) being second- mainly due to the massive boost terminators have had.<br />
<br />
Also been tinkering with 2 lots of the Dark Angels from the starter set. Converted the Terminators to join the Ultramarines and keeping the rest to join the Paladins of Steel (universal Marine) army I'm doing. Also got some reinforcements for my IG but as much I would like to use them for Blog Wars 4 they will take the longest to build and paint.<br />
<br />
So for Blog Wars I'm looking at IG or Deathwing (easy cop-out army), though to my credit (I think) I have used a different army and codex for every Blog Wars so far so I might continue down that route.<br />
<br />
We shall see. MC Tic Tachttp://www.blogger.com/profile/15949140720088475873noreply@blogger.com0tag:blogger.com,1999:blog-3261172735725700601.post-47920798954702862082012-07-12T19:47:00.000+01:002012-07-12T19:47:10.961+01:00Axes - Who are they good for?!<div class="separator" style="clear: both; text-align: center;">
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I'm not dead, just busy with work, house move, and old (current, crappy) house having the living room flood a little. <br />
<br />
So just a little quickie post till I move....<br />
<br />
Anyway during my night shift reading of the new 6th Ed rulebook I thought who *actually* benefits from the power axe?<br />
<br />
<br />
Guard Blobs.<br />
<br />
Everything will strike before you anyway so make yourself St4 ap2, St5 if Straken is around.<br />
<br />
Hmmmm St5 Guardsmen.....<br />
<br />
4/5 Sergeants with axes and pistols so that's 2 basic attacks, plus pistol bonus makes 3 each, 4 on the charge. Add in a commissar or two....<br />
<br />
Also because IC's a pretty much hidden in assault (except for challenges and precision strikes) the Priest is even useful now (well a bit more).<br />
<br />
So that's a little post till I've moved house.MC Tic Tachttp://www.blogger.com/profile/15949140720088475873noreply@blogger.com3tag:blogger.com,1999:blog-3261172735725700601.post-30991032428764990802012-06-22T13:18:00.000+01:002012-06-22T13:18:04.026+01:00Not another 6th Edition Post!<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjq0_9ntlzS1yY1QDubfb_-kj1ziW9HbIbzLxwID_M8_l3UwphY3CY3VETy_BRTiiMHC-VD0GNl3rJ5ywILsj7tinEDPoPr0kau6SQZY0vQYWdvFKek3Vdf8PyhpQdtsEPPjobybCyRX2cj/s1600/40k+6th+Edition+Ruelbook.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="289" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjq0_9ntlzS1yY1QDubfb_-kj1ziW9HbIbzLxwID_M8_l3UwphY3CY3VETy_BRTiiMHC-VD0GNl3rJ5ywILsj7tinEDPoPr0kau6SQZY0vQYWdvFKek3Vdf8PyhpQdtsEPPjobybCyRX2cj/s320/40k+6th+Edition+Ruelbook.jpg" width="320" /></a></div>
I'm not dead!<br />
<br />
Hopefully later today the the deposit for the mortgage will go through, and me and the Mrs should be back in 40k Mecca (Nottingham) by the end of July.<br />
<br />
And what better time to be back in strike range of Warhammer World!<br />
<br />
Now like most of you I have been keeping a eye on the various rumours/leaks etc about 6th Edition 40k.<br />
<br />
I for one cannot wait for it to be in my hands, what I do dread is the insuring internet hate and whinging.<br />
<br />
To quote Zach from the Independent Characters Podcast:<br />
<br />
""If one little rule change is going to make you rage then in you're in the wrong game!"<br />
<br />
Till next time/when I move!MC Tic Tachttp://www.blogger.com/profile/15949140720088475873noreply@blogger.com2tag:blogger.com,1999:blog-3261172735725700601.post-386772608975091962012-05-21T14:00:00.000+01:002012-05-21T15:26:24.774+01:00Blog Wars 3: Catachans Assemble!<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDU1gYwasqabYnpqFGRgvkEbzsyhRnpyNZ3Tmam5cvS9YpSVuorAEywg1QK9kda4NsOvyqpnj60qyzOvgQUZ0VHx23pJUhj0VC9EDS0aKm8f7fnaW60wD_nFvKy-usiNqizAcwjbb0Gak/s1600/Avengers+Movie.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="238" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDU1gYwasqabYnpqFGRgvkEbzsyhRnpyNZ3Tmam5cvS9YpSVuorAEywg1QK9kda4NsOvyqpnj60qyzOvgQUZ0VHx23pJUhj0VC9EDS0aKm8f7fnaW60wD_nFvKy-usiNqizAcwjbb0Gak/s320/Avengers+Movie.jpg" width="320" /></a></div>
So here's my army for <a href="http://fromthefang.blogspot.co.uk/p/blog-wars-3.html" target="_blank">Blog Wars 3</a> - Catachan Super Friends!<br />
<br />
Colonel Straken,<br />
Guardsman Marbo,<br />
Gunnery Sergeant Harker<br />
Colonel Griess (counts as Creed, Strakens Old Mentor),<br />
and Captain Rock (Count as Al'Rahem - who remembers the old Catachan codex eh?) -<br />
5 characters, badasses all, but unlike the Avengers they are all green and mean.<br />
<br />
<br />
HQ: (445)<br />
Colonel Iron Hand Straken, Medic, Camo Cloaks, 3 melta guns, 2 Bodyguards, Astropath = 285<br />
<br />
Colonel Griess (Creed), Camo Cloaks = 160<br />
<br />
Elites: (65)<br />
Trooper Marbo = 65<br />
<br />
Troops: (1240)<br />
Catachan Devils (Veterans), Gunnery Sergeant Harker, 3 Grenade Launchers, Heavy Bolter = 150<br />
<br />
Ambush Platoon: (560)<br />
Captain Rock (Al’Rahem), Platoon Command Squad, 4 melta guns = 140<br />
<br />
Ambush Squad (Infantry Squad). Melta Gun, Sergeant has a power weapon & melta bombs = 75<br />
Ambush Squad (Infantry Squad). Melta Gun, Sergeant has a power weapon & melta bombs = 75<br />
Ambush Squad (Infantry Squad). Melta Gun, Sergeant has a power weapon & melta bombs = 75<br />
Ambush Squad (Infantry Squad). Melta Gun, Sergeant has a power weapon & melta bombs = 75<br />
Ambush Squad (Infantry Squad). Melta Gun, Sergeant has a power weapon & melta bombs + 1 Commissar with a power weapon = 120<br />
<br />
Bait Platoon: (450)<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://wh40k.lexicanum.com/mediawiki/images/thumb/a/a0/Catachan_Jungle_Fighters.jpg/220px-Catachan_Jungle_Fighters.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="http://wh40k.lexicanum.com/mediawiki/images/thumb/a/a0/Catachan_Jungle_Fighters.jpg/220px-Catachan_Jungle_Fighters.jpg" /></a></div>
Platoon Command Squad, 2 Flamers = 40<br />
<br />
Baiter Squad (Infantry Squad): Lascannon, Flamer = 75<br />
Baiter Squad (Infantry Squad): Lascannon, Flamer = 75<br />
Baiter Squad (Infantry Squad): Lascannon, Flamer = 75<br />
Baiter Squad (Infantry Squad): Lascannon, Flamer = 75<br />
Baiter Squad (Infantry Squad): Lascannon, Flamer, Commissar = 110<br />
<br />
Deathworld Veteran Patrol Squad (Counts as Penal Legion) = 80<br />
<br />
Total = 1750<br />
<br />
Lots of outflanking, scouting, some infiltrating, no tanks, and only 7 real ranged guns and lots of lasfuns and short range firepower.<br />
<br />
If you want to check out where I got my Ideas, names, and theme from you can download the old Catachan Codex from the GW site:<br />
<a href="http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1180160_Codex__Catachans.pdf">www.games-workshop.com/MEDIA_CustomProductCatalog/m1180160_Codex__Catachans.pdf</a><br />
<br />
Since I cannot ambush like in that old codex I decided to use and rename Al'Rahem as it's probably the best way to represent that mechanic, and keeping it fluffy at the same time.<br />
<br />
I could of even gotten Nork Deddog in there too as Colonel Griess was his first ever bodyguard detail. <br />
<br />
To set you an ambush you need some bait too! Baiter squads is from a nice little bit of fluff in the Catachan Codex, where squads would bait a Ork Horde on to a massive canyon that had been covered and would only collapse when enough weight would be applied!<br />
<br />
Shame I cannot take booby traps in the Guard Codex :(<br />
<br />
<br />
Welcome to the Jungle!MC Tic Tachttp://www.blogger.com/profile/15949140720088475873noreply@blogger.com4tag:blogger.com,1999:blog-3261172735725700601.post-37628703498738981072012-05-20T12:09:00.000+01:002012-05-20T12:09:03.022+01:00War of The Roses: A Quick Aftermath Summary<div class="separator" style="clear: both; text-align: center;">
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Due to work and sorting out buying a house this is only a really quick wrap up of my games, so sorry for my unusual shortness of a post.<br />
<br />
Game 1 Vs Dan Eatch's Eldar<br />
<br />
Dan is a member of the <a href="http://www.rollwithit.org.uk/" target="_blank">roll with it club</a> at Maelstorm Games and i have been down a few times but never met him, so here's to some more games against him in the future as it was great fun! He had Eldrad with a Seer Council on foot with Yriel in a Wave Serpeant, 3 Dire Avenger unkillable Falcons, Fire Dragons and Banshees in Serpeants as well.<br />
<br />
The mission was kill points primary with 3 objectives all in mid table. To sum up the game it normally took all my shooting to the last shot to kill something, but normally that something was rock hard. Somehow it ended up 6 all on kill points and with 1 objective each and 1 contested. Highlight was Straken spending 4 rounds in combat with Eldrad and neither being able to kill the other.<br />
<br />
<br />
<br />
Game 2 Vs Gareth "Fat Boy" Donnelly - Black Templar Terminator Missile Spam<br />
<br />
Tournament Marathon Man Gaz wasn't using his Grey Knights which was a big relief for me but 4 units of Double Cyclone Terminators still wasn't a pleasant sight for my Guard! But Gaz only had around 10 games under his belt with this army so it was going to be a lesson for us both.<br />
<br />
This mission was table quarters primary (scoring units count double) and kill points secondary. Since Gaz set up first I reserved everything and come my turn 2 he had been so aggressive I realised I could drive in 12 pop out 2 and be in rapid fire range! So I did, and he was a unit of Terminators down before he had fired. He had walked and ran down the middle so I did the old split flank Guard tactic and he split his forces so I torrent his 5 man units down bit by bit. I managed to get 3 table quarters thanks to my numbers and mobility, but he had it on kill points.<br />
<br />
Gaz is a very good tournament player and a regular, but most of all he was a top bloke to play against who I play again anytime anywhere!<br />
<br />
<br />
Game 3 vs Gary "The Voice" Percival's Necrons<br />
<br />
Gary of 40kUK podcast fame - so it was fair to say I knew his list. But he was running 2 units of Destroyers instead of Scarabs/18 Wraiths. <br />
<br />
The mission was 5 objectives but 2 counted towards the secondary of bore draw. It was Dawn of War so after swapping lists Gary put two units of 5 Warriors with a Destruc-Teks with Lances right up to the 24 inch line, so turn 1 involved my hellhounds driving on and dropping a unit. My first 3 turns where devastating to the necrons, but Gary hung in there but by turn 3 or 4 he managed to immobilise all my forces heading for his and the middle, and if I had gotten one more turn of movement it was going to be more burny hellhound fun for me. By the end all I had left was 1 Russ and 5 guys from a special weapon squad left and my age old problem vs Necrons of there's a lord on my objective and he wont die. I left open with my Russ who nicked a wound of the lord and fortunately the 3 melta guns and 2 lasgun managed to drop the lord with the last dice rolls of the game. SO I had lost but I manage to grab some points back from it.<br />
<br />
Funny thing was it wasn't until turn 6 that I noticed things had gone from very good to bad for me as it was such a interesting tactical game.<br />
<br />
<br />
Game 4 vs Gordon Wilson Grey Knights<br />
<br />
I saw 2 Grand Masters, 3 Dreadnoughts, and 20 Terminators and thought Draigowing, but it was not!<br />
<br />
The mission was 5 objectives primary and2 of them as bore draw secondary.<br />
<br />
Like against the Templars I reserved everything. Gordan had dreadful luck in this game and to sum it up the first 2 and last 2 dice rolls of the game sum it up: firstly in using Psychic Communion to keep his outflanking Terminators off the board both his Grand Masters suffered from perils and lost a wound each, and in turn 3 one of them took another wound!<br />
<br />
Despite Psychic communion I manage to keep all bar 1 Russ and a unit of Veterans off the board till turn 3. When Straken came on he shoved his Chimera up my left flank taking cover behind my hellhounds making a beeline for his objective which was held by 2 scoring Psyrifle dreads Straken ate them for Breakfast.<br />
<br />
It came down to me trying to shift one of his units off the middle of objective to win the game. He charged a Grandmaster into a unit of Veterans who fled and shot him down as they fled some more. His other Grandmaster and middle unit of Terminators multi-charged my massing forces and he couldn't immobilise or stun my chimeras and to top it off the Grandmaster on 1 wound cut down all but 1 special weapon squad Catachans and in turn took a Catachan kiss to the face and died.<br />
<br />
And that last dice roll of the game he rolled a 10 for his LD9 Terminators when I tank shocked the middle unit of terminators. All he had left was a immobilise weaponless Dreadnought and 10 Terminators who only damage was taking a multilaser of a chimera and stunning it - his luck was that bad.<br />
<br />
<br />
Game 5 vs Dan Sackett - Grey Knights/Cotez Henchman spam in Stormravens.<br />
<br />
It was table quarters and kill points, and i got bummed. This sort of GK build just rips mech guard to pieces I just sat in the corners trying not to die and just survived but didn't win.<br />
<br />
His paper suffocated my rock.<br />
<br />
<br />
<br />
Game 6 vs Alex West, Space Wolves<br />
<br />
This was a really fun game as Alex is another great but nice guy to play and even though I lost in the end it was a game full of highs and lows for both forces. I set up my 2 Russes and reserved the rest so I keep his Long Fangs out of the game. But his Rune Priest had other ideas. Boosted by Logan his Rune Priest only ever got 1 or 2 shots but he destroyed whatever he looked at. It was like he had a finger of death!<br />
<br />
One thing I learned was that in future I'm taking Runic armour on my Priests in the future as Alex rolled so many 2's for his armour saves it was silly! I tried the same drive on and rapid fire trick to his Logan bomb which worked well but due to wound allocation there where survivors and I lost a unit of Veterans but it mangled the unit up enough to kill it's overall effectiveness off.<br />
<br />
Straken got stuck into a unit of Grey Hunters and had them for Breakfast, but mainly due his body guards taking power fist hits for him, but that's what they are there for.<br />
<br />
<br />
I came 40th out of 60 but I had some really great games against good but pleasant players who I would all play again may it be in competition or for fun.<br />
<br />
Next up is blog wars 3 and a super silly and fun army that I will post up tomorrow or mid week at the latest.MC Tic Tachttp://www.blogger.com/profile/15949140720088475873noreply@blogger.com1tag:blogger.com,1999:blog-3261172735725700601.post-45477885493752110132012-05-05T11:24:00.000+01:002012-05-05T11:24:50.959+01:00War of the Roses<div class="separator" style="clear: both; text-align: center;">
<a href="http://upload.wikimedia.org/wikipedia/commons/thumb/3/3f/Tudor_Rose.svg/220px-Tudor_Rose.svg.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="http://upload.wikimedia.org/wikipedia/commons/thumb/3/3f/Tudor_Rose.svg/220px-Tudor_Rose.svg.png" /></a></div>
I'm not dead! Just buying a house. <br />
<br />
Anyway my next tournament is next weekend and it's the English team's ETC fund raiser - War of the Roses. I'm using a similar IG list than I did for Open War but with a few changes. I added Straken, and only taken 2 Leman Russes instead of the 4.<br />
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<br />
HQ:<br />
Company Command Squad (50), Colonel Straken, 4 melta guns, 2 bodyguards = 215<br />
Chimera, Multi Laser, Heavy Flamer =55<br />
<br />
Troops:<br />
Veterans (70), 3 Plasma Guns, Sergeant has a plasma pistol = 125<br />
Chimera, Multi Laser, Heavy Flamer =55<br />
<br />
Veterans (70), 3 Plasma Guns, Sergeant has a plasma pistol = 125<br />
Chimera, Multi Laser, Heavy Flamer =55<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTtJgQytWNAy6iJhUXUXfuejPtRUVqM5U91cGeXKt1apuUK4nYdjDjZUEVJmLWMyoq1YNN3UszyUFmFHNpQmVknzpJUCxiSqDhQ9KiKcPUqJPSQSYvv-gbfx9MvNyUOQOUFjw7Pq_v6Bgs/s1600/10.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTtJgQytWNAy6iJhUXUXfuejPtRUVqM5U91cGeXKt1apuUK4nYdjDjZUEVJmLWMyoq1YNN3UszyUFmFHNpQmVknzpJUCxiSqDhQ9KiKcPUqJPSQSYvv-gbfx9MvNyUOQOUFjw7Pq_v6Bgs/s320/10.jpg" width="320" /></a></div>
Platoon Command Squad , 4 Melta Guns = 70<br />
Chimera, Multi Laser, Heavy Flamer =55<br />
<br />
Infantry Squad, Autocannon = 60<br />
Chimera, Multi Laser, Heavy Flamer =55<br />
<br />
Infantry Squad, Autocannon = 60<br />
Chimera, Multi Laser, Heavy Flamer =55<br />
<br />
Special Weapons Squad (35) 3 Melta guns (30) = 65<br />
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Special Weapons Squad (35) 3 Melta guns (30) = 65<br />
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Fast Attack:<br />
Hellhound, Smoke Launchers, Searchlight = 136<br />
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Hellhound, Smoke Launchers, Searchlight = 136<br />
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<br />
Heavy Support:<br />
Leman Russ Exterminator, Heavy Bolter = 150<br />
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Leman Russ Exterminator, Heavy Bolter = 150<br />
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Manticore = 160<br />
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<br />
Total = 1,847<br />
<br />
So I dropped down to 2 Russes as squadrons as they are Command Barge bait, and I've added more plasma veterans for the range and the ability to kill Marines/Grey Knights. If it wasn't a true competitive event I might of kept the other 2 Russes.<br />
<br />
As I said earlier I am in the process of buying a House so I've got all the legal crap to go through, but hopefully I could be back in Nottingham by mid June. So obviously any blogging is on the back foot for a while.<br />
<br />
Till next time!MC Tic Tachttp://www.blogger.com/profile/15949140720088475873noreply@blogger.com2tag:blogger.com,1999:blog-3261172735725700601.post-69291173349063405842012-04-22T18:44:00.000+01:002012-04-22T18:44:09.121+01:00Army for Sale/Trade!<div class="postbody">
I've grown bored of Fantasy, and I haven't played in yonks, so I just want rid of this lot:<br />
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<a href="http://i14.photobucket.com/albums/a331/adept_astartes/Orcs%20and%20Goblins/SAM_0209.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="240" src="http://i14.photobucket.com/albums/a331/adept_astartes/Orcs%20and%20Goblins/SAM_0209.jpg" width="320" /></a></div>
20 Metal Black Orcs with full comm<br />
14 Plastic Black Orcs/with full comm<br />
20 Night Goblins, Hand weapons and Shields, full comm<br />
60 Skull Pass Night Goblins with Spears and Full comm<br />
<br />
Grimgore Ironhide (metal)<br />
Plastic Orc BSB<br />
Metal Orc Warboss (games day mini I think)<br />
Savage Orc Shaman (metal)<br />
<br />
Orc Shaman<br />
2 Night Goblin Shamans<br />
20 Skull Pass Night Goblins with Short bows/full comm<br />
3 Night Goblin Heroes (plastic Skull pass ones?)<br />
1 Skull Pass Troll<br />
<br />
34 (19+25) Orcs. Choppas and Shields/2 full comm<br />
<br />
1 Plastic Warboss on old style boar (broken arm)<br />
1 metal shaman on old style boar<br />
5 Plastic Boar boyz, + 1 unmade<br />
1 Black Orc Warboss (metal) missing axe arm.<br />
3 Plastic Fanatics.<br />
<br />
Some movement trays<br />
New, Hardback O+G army book<br />
Small paperback 8th Edition Rule Book<br />
<br />
Rough Retail/Ebay price up comes to just over £340, but I'm open to any offers/trades for a 40k army.<br />
<br />
<br />
Pics:<br />
<a class="postlink" href="http://s14.photobucket.com/albums/a331/adept_astartes/Orcs%20and%20Goblins/">http://s14.photobucket.com/albums/a331/ ... 20Goblins/</a><br />
Most pics are doubles - with and without flash on.</div>
<span class="postbody"><br />
</span><br />
<span class="postbody"><br />
</span><br />
<span class="postbody">So let me know on the following thread on the Warhammer Forum:</span><br />
<span class="postbody"><a href="http://warhammer.org.uk/phpBB/viewtopic.php?f=6&t=101075">http://warhammer.org.uk/phpBB/viewtopic.php?f=6&t=101075</a><br />
</span>MC Tic Tachttp://www.blogger.com/profile/15949140720088475873noreply@blogger.com0tag:blogger.com,1999:blog-3261172735725700601.post-4990031827614152972012-04-18T22:10:00.001+01:002012-04-18T22:10:25.686+01:00Open War Game 3: Draigoooooo!!!<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuFpEimgwi8L9vyP8i_ZgBMQAvrZxa4w0LhqhAeQCDbktRLr7XXf5CcTtxi5bIzRwO81Y9ba8v8wU41hHpUYAxySxQlbh9FVsznQmc8kGtR9kW477Qj9yrqD-OgzagM9FamVJ3GoS3wkPF/s1600/Lord_kaldor_draigo_by_lynxc.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuFpEimgwi8L9vyP8i_ZgBMQAvrZxa4w0LhqhAeQCDbktRLr7XXf5CcTtxi5bIzRwO81Y9ba8v8wU41hHpUYAxySxQlbh9FVsznQmc8kGtR9kW477Qj9yrqD-OgzagM9FamVJ3GoS3wkPF/s400/Lord_kaldor_draigo_by_lynxc.jpg" width="253" /></a></div>
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So on to game 3 and my opponent was the very same chap that <a href="http://clawsandfists.blogspot.co.uk/2012/04/open-war-xvii-claws-fists-perspective.html" target="_blank">Grazer from Claws and Fists</a> played in his second game - so time for some pay back for my club mate!</div>
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It wasn't quite your typical Draigowing, but it was still a powerhouse of pain:</div>
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<br /></div>
<div style="text-align: justify;">
Draigo</div>
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Inquisitor Karamazov (aka the Pope-mobile/Walking Cathedral)</div>
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10 Paladins maxed out with wound allocation fun</div>
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10 Purifiers</div>
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5 Man Strike Squad</div>
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Vindicare Assassin</div>
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Now there's no libby but Karamazov stops the issue of mass tank shock vs Draigowing with a Orbital Bombardment relay and a master crafted multi melta, as well as auto passing/failing morale tests.</div>
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<br /></div>
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The mission was 3 objectives going across the board in a diagonal line from top left to bottom right with one in the middle, but each player after turn 1 scored 100vp's for holding each one with a scoring unit. Deployment was pitched battle but each side had the zone extend up to half way and in 12 from the left hand side. This side was only 12 away from the other armies "starting" objective so all where under threat from the word go. Most Vp's from kills and objectives held wins.</div>
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On the same table that I had my first game on vs the Battlewagon Orks, my opponent yet again won the roll for deployment (3 out of 3!) he set up with his Paladins and characters in the little part of the deployment zone that stretched out to half way all the way over on my right. He had his Purifiers on his starting objective behind the massive GW landing Pad. The Strike Squad was in reserve. For his Grand Strategy he choose Hammer of the Righteous (re-roll 1's to wound) on all his units so bizarrely putting the Purifiers on his starting objective made no sense.</div>
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<br /></div>
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So with his Death Star of Paladins all the way over on my right flank I set everything up on my left and most of it up near the half way line. I hid my Demolisher and Eradicator behind some BloS terrain in the middle of my zone of it covered "my" objective and the middle one, as well as the way his Paladins would have to come. I also put the Hellhounds in front of these so if he shot the real danger to his army the Demolisher I would at least get a cover save if he got past the Armour 14. The Manticore hid in the left corner and my Chimeras set up behind my Exterminators who where ready to rush the Purifiers.</div>
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My Opponent takes his first turn and moves his isolated Paladins back towards the fight now. His Purifiers move so only the Psycannons could see a Chimera between the Exterminators. The Vindicare blows up the Exterminator that had its front armour facing him! The Purifiers shake the chimera.</div>
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<br /></div>
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In my first turn I push the last Exterminator and the horde of Chimeras into the Purifiers faces. The Manticore lets loose with 2 shots and kills a Paladin. The Hellhounds are both just in range of the Vindicare and burn him out with ease!</div>
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<br /></div>
<div style="text-align: justify;">
In the GK turn 2 the Paladins run closer and the Purifiers charge the Exterminator and blow it up, but now they are in range of multiple heavy flamers, plasma veterans and the demo charge....</div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
.... which in my turn 2 is exactly what happens! After plasma gun fire kills 2 or 3 Purifiers the little demo charge toting nutter who has spent 2 games twiddling his thumbs lets loose his bag of fun and drops 7 Purifiers in one go! The Manticore drops another Paladin as I get a few wounds upon the unit.</div>
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Turn 3 sees the Strike squad still off the table so the Juggernaut of Paladins roars closer and one model is just in charge range of my Hellhounds. The one Paladin rips of the turret and that's his turn. He would of done more damage but by conga lining his unit out to avoid mass pie plate hits he minimized the number of models who could assault.</div>
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<br /></div>
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My turn 3 sees the Special Weapon squad and a infantry squad take "his" starting objective and sit there for the rest of the game. With his Paladins in my flank now I commit everything in this turn. Chimeras move forwards, veterans pile out and masses of ordinance, plasma, and melta is let loose into Draigo and his cronies. The dust settles and the result was somewhat not very impressive, but multiple Paladins are wounded, Draigo is wounded and Karamazov is wounded too.<br />
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<div class="separator" style="clear: both; text-align: center;">
</div>
His turn 4 sees the Strike Squad arrive and cower behind some LosB terrain the Vindicare was in. The Paladins multi charge so they hit the damaged Hellhound, 2 Chimeras and a single Paladin makes it into the Veterans. One Chimera is destroyed and bizarrely only 1 Chimera and 2 Veterans are killed, more annoyingly the Veterans hold in combat on a 4! This seemed bad but it actually worked out for me as only 1 more Paladin could pile in as the Veterans where sat between 2 Chimeras.</div>
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<br /></div>
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In my turn 4 I break off the Demolisher and Eradicator is go after the Strike squad and reduce it down to a single man. In the middle everything that is mobile retreats and sets up a new line after the veterans die, but they live, and escape to fight another day!</div>
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<br /></div>
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Turn 5 sees the Paladins chasing shadows in the form of fast moving Chimeras, but by diverting a few towards the middle objective I force where he goes as I am racking up the VPs from the other objective I hold. The Paladins charge and destroy a Chimera just (again Conga lining limits his assault power).</div>
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<br /></div>
<div style="text-align: justify;">
My turn 5 sees the Veterans rally but only after "Get back in the fight, but it's plasma guns back in the fight. I send more ordinance, melta and flames at the Paladins and at this point Draigo is down 2 wounds (half VPs!) and so is Karamazov, and more importantly the last 6/7 Paladins are all on 1 wound too. I manage to take another wound of both the Characters and drop the Paladins down to 6. I need a turn 6 to see a certain victory.</div>
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<br /></div>
<div style="text-align: justify;">
There is a turn 6!</div>
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<br /></div>
<div style="text-align: justify;">
The Paladins kill the units I sent into the middle but with my last few plasma and melta guns I take down Paladin number 5 - half Vps for his 700 point unit! The game ends and we total up VP's</div>
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<div style="text-align: justify;">
Including the Vps for 1 objective held for 3 turns I come out exactly 600 points in the lead! So a solid victory for me, but not a total bloodbath on paper, but on the table all he had left was 5 wounded Pladins and Draigo on 1 wound, and Karakmazov on 1 wound too.</div>
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<br /></div>
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So 3 wins out of 3! But where does it leave me in the final placings?</div>
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<br /></div>
<div style="text-align: justify;">
Well after a lonngggg wait and a superb raffle I wasn't top 3 so when the placings where handed out I was 4th! Joint 3 on Battle points but I was knocked down to 4th on VPs earned over all 3 games. </div>
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<br /></div>
<div style="text-align: justify;">
I look back at the mission pack and 601 points in my last game was the next point bracket up, and then I remembered that lonely strike squad marine hiding! If I had killed him I would of been over 601 points and taken 3 place! So while on paper it looked like I was 750VP's behind 3rd I was really 1VP away from 3rd, maybe even 2nd! </div>
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<br /></div>
<div style="text-align: justify;">
1. Victory. Point.</div>
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<br /></div>
<div style="text-align: justify;">
But despite that I cannot say I'm disappointed, in fact I'm ecstatic! It's the best I've ever done, and ever more so I had 3 great games, against 3 very, very, different armies, including my first game against Draigowing. No Dreadnoughts but that blob of Paladins is a real pain in the ass, but it can be beaten!</div>
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<br /></div>
<div style="text-align: justify;">
So onwards and upwards after my disappointing GT with my Space Wolves. I will take IG to War of the Roses as well as Blog Wars (well maybe I might go crazy for blog wars).</div>
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Up, up, and away!</div>
</div>MC Tic Tachttp://www.blogger.com/profile/15949140720088475873noreply@blogger.com1tag:blogger.com,1999:blog-3261172735725700601.post-68060174901586003402012-04-17T10:30:00.000+01:002012-04-17T12:05:06.490+01:00Open War Game 2: Imperial Guard BBQ<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvETY7w2J_OmnBAyZyS29a54dqMEDBRr8LxuKiqWwCPK9F5ikRUhcZpwo4RICAqoO7sRfP6r7tHZPEG1EpZ-uFvk11doJyPDtA2iopXQ_iqaLHWSpqBSe714jCo2Ev8iLNnGQc2QG5HZa5/s1600/CatachanHeavyWeapons.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="231" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvETY7w2J_OmnBAyZyS29a54dqMEDBRr8LxuKiqWwCPK9F5ikRUhcZpwo4RICAqoO7sRfP6r7tHZPEG1EpZ-uFvk11doJyPDtA2iopXQ_iqaLHWSpqBSe714jCo2Ev8iLNnGQc2QG5HZa5/s320/CatachanHeavyWeapons.jpg" width="320" /></a></div>
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So after a solid win vs Battlewagon Orks in game one I moved on to game two against another Imperial Guard Army.</div>
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I was expecting Leafblower as I looked over and saw two Vendettas put down, but it was more infantry based with a Leman Russ and a Demolisher and 3 Armoured Sentinels with Plasma Cannon.</div>
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So the opposite IG list was:</div>
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Company Command Squad</div>
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Lord Commissar</div>
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Marbo</div>
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Platoon Command Squad</div>
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2 Infantry Squads with flamers</div>
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Heavy Weapon Squad with Missile Launchers</div>
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2 Special weapons squads - one triple flamer, one triple grenade launchers)</div>
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3 Armoured Sentinels with Plasma Cannons</div>
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Leman Russ with Plasma Cannons, and a Lascannon</div>
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Demolisher with Multi Meltas, and a Lascannon</div>
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2 Vendettas</div>
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2 Veteran Squads with Melta Guns and Demolitions.</div>
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So 6 major threats in the Russes, Vendettas and the Veterans.</div>
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The Mission was Kill Points Dawn of War.</div>
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Again my opponent won the roll and set up his platoon and HQ fairly centrally with the missile team on my right in some woods. After much thinking he decided to bring the Vendettas on normally. I choose deploy nothing but bring everything on first turn.</div>
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His first turn basically saw him fully deploy. A vendetta on each flank filled with the melta veterans, his Armoured Sentinels on my right next to the regular Russ and his demolisher on the right.</div>
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I brought all my stuff on my left flank lead by the Exterminators, the Demolisher and Eradicator on my right (well middle) with the Hellhounds taking the lead in between with my chimeras behind.</div>
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Turn 2 sees him let loose with all his lascannons and nothing happens. His Sentinels shake a Hellhound and the missile team pop a chimera.</div>
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In reply I stun lock both Vendettas, Burn a squad with a Hellhound.</div>
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Turn 3 sees him bravely move a Vendetta flat out after my Demolisher and the Sentinels and Leman Russ bounce off my Hellhounds. In reply I manage to wreck the fast moving Vendetta and the Demolisher and Eradicator demolish and eradicate the veterans inside. First two threats dealt with.</div>
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My Exterminators open up and take down the other Vendetta, and then my Hellhounds BBQ the Veterans who came out of that wreck. Threats three and four dealt with.</div>
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His Turn 4 sees his Demolisher come into range and scatter away from my Demolisher. Marbo turns up and kills the Infantry who had lost the Chimera in turn 2, and again the Sentinels again bounce of the Hellhounds.</div>
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My Demolisher fires back and kills his, the Hellhounds BBQ yet another squad and the Exterminators kill one and shake the other 2 Sentinels. I start to pile forwards with my Chimeras now that the Vendettas had gone. Marbo survives a lot of lasgun fire only to fall over to a single meta gun.</div>
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In turn 5 he charges the Sentinels into the Hellhounds and the Leman Russ finally killed one, but the Sentinels literally bounce of the Hellhound this time. In reply my Exterminators get into the soft side of the sentinels and wipe them out as the Hellhound BBQ's another squad of Guardsmen and parks it self in front of the Leman Russ to block it sight. The Eradicator and Demolisher start shooting at the Missile Team killing one and a few men from the command squad behind it.</div>
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Turn 6 Sees his Missiles and Leman Russ bounce off my Hellhound. In reply my Manticore fires in Danger Close at the Russ and just missing my Hellhound an rips of the Battle Cannon. The Eradicator and Demolisher finish off the command squad and the missile team and the Hellhound and Chimeras kill his last Squad and Lord Commissar.</div>
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The result is 15 - 2 on kill points.</div>
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This was a game where my opponents dice deserted him completely he pretty much always failed to penetrate by 1, but my deployment and only ever giving him hard targets to shoot at greatly reduced what he could actually hurt and then he needed 5's or 6's on one or two dice.</div>
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Again the Hellhounds, Russes, and the Manticore proved to be so effective, but how will they do against Marines or Terminators?</div>
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Well you can find out tomorrow as I take on the man of the moment, the internet hate figure, and his batch of Cronies in the form of Draigowing!</div>
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<br />MC Tic Tachttp://www.blogger.com/profile/15949140720088475873noreply@blogger.com0tag:blogger.com,1999:blog-3261172735725700601.post-24059314499446414712012-04-16T09:49:00.000+01:002012-04-16T10:04:20.100+01:00Open War: Game 1 vs Battlewagon Orks<div class="separator" style="clear: both; text-align: center;">
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It's been a while since my last post which was the army list I had taken to Open War 17 ran by the Nottingham 1st Company Veterans which you can read <a href="http://blood-claw.blogspot.co.uk/2012/03/open-war-17-imperial-guard-1750pts.html" target="_blank">here</a>.</div>
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So without further ado here's the first of the three games I played:</div>
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Game 1:</div>
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5 Objectives (classic X set up), pitch battle.</div>
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Opponent: Battlewagon Orks! Gazzie with Nobs, Big Mek with force field with burna boyz, shoota boyz, a unit of grots, 2 nits of 6 lootas, and 3 rokkit buggies.</div>
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Well it was my first game vs Battle Wagon Orks so I didn't have much faith in pulling out a win.</div>
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Well he won the roll for deployment and set up slightly off to my right due to a piece of impassible terrain, so I set up in my left corner around a piece of impassible terrain too. I left my 2 infantry squads in reserve, one in a chimera to try and get the central objective late game, and the platoon command squad on my right hiding behind cover in their chimera to either hold a objective or if things go badly jump out and melta a wagon</div>
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So turn 1 sees the battlewagons come to the middle for the turn 2 wagghh & charge, while one of the rokkit buggies snuck a wrecked result in verses my veterans Chimera. In response my Manticore lets loose 2 shots in to the Shoota boyz wagon and wrecks it, and then the demolisher lets loose and takes out the Big Meks/burna boyz wagon as well! A very good start! The Exterminators wittle down a unit of lootas while the Hellhounds push down my left to get the grots next turn, but this turn kill a rokket buggy. A great reply for my first turn.</div>
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Turn 2 sees him not commit Gaz yet and the boyz in the middle spread out to avoid my pie plates, his rokkit buggies go after the hellhounds to no effect. My turn 2 sees the Manticore starting a bombardment of Shoota and Burna Boyz in the middle but the big mek shield starts to work. The Demolisher takes out Gaz's Wagon as my Chimeras start to multilaser his nobs. The Hellhounds take out the whole unit of Grots so hes down to 2 scoring units.</div>
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Turn 3 sees him commit Gaz and the nobs to charge and kill my Demolisher and Eradicator but this leaves him mass las, flamer, and melta range. The buggies keep on trying to annoy the Hellhounds and finally do some damage in ripping of one of the inferno cannons.</div>
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My turn 3 sees my Hellhounds tank shock 3 lootas off the board, while the Exterminators wipe out the buggies and his nobs are wiped out as Gaz left the unit last turn so I made the most of it.</div>
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Turn 4 sees Gaz just make it to my Exterminators but he only kills one. In my turn 4 my infantry squads arrive, just in time to first rank, second rank his Burna boyz and then the Big Mek into oblivion. My Hellhounds nuke the remainder of his shoota boyz so he has no scoring units left, the Veterans rapid fire their plasama guns and reduce Gaz to a single wound just before he kills of the second Exterminator.</div>
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Turn 5 Sees Gaz charge my Veterans and kills only 2, the Veterans who hold. My Hellhounds kill the 2nd unit of Lootas leaving only Gaz left on a single wound locked in combat with my Veterans who hold all the way till turn 6 when the game ends. But not before I push the Chimera Mounted infantry squad into the middle to take the objective giving me a 2 - 0 win </div>
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It was a one sided game but I had never played Battlewagon Orks before so I was expecting 4+ cover saves and deathrollas to the face, but being opening open topped, and shooting indirectly to hit the side armour with the Manticore was devastating along side the Hellhounds killing whatever they liked in a single turn.</div>
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But the Ork army was beautiful, just the right level of orkyness to the Battlewagons and a Gazzie conversion that had its base in a Blood Bowl Ogre and a million of bits from various kits made for a fine Warboss.</div>
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Game 2 is a Guard on Guard Slapfight in kill points no less! So comeback tomorrow for a slaughter fest that Khorne would approve of!</div>MC Tic Tachttp://www.blogger.com/profile/15949140720088475873noreply@blogger.com0tag:blogger.com,1999:blog-3261172735725700601.post-39905549018508618932012-03-30T15:10:00.000+01:002012-03-30T15:10:40.534+01:00Open War 17: Imperial Guard 1750pts<div style="text-align: justify;">
<a href="http://t.qkme.me/35t5g4.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="http://t.qkme.me/35t5g4.jpg" /></a>As mentioned in my <a href="http://blood-claw.blogspot.co.uk/2012/03/40k-uk-gt-saga-of-defeated.html">GT post</a> I have a "new" style Imperial Guard army in the works as a sort of concept. As it stands now this is what I will take to open war:</div>
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HQ:</div>
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Company Command Squad, 4 melta guns = 90</div>
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Chimera, Multi Laser, Heavy Flamer = 55</div>
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Troops:</div>
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Veterans, 3 Plasma Guns = 115</div>
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Chimera, Multi Laser, Heavy Flamer = 55</div>
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Platoon Command Squad, 3 melta guns = 60</div>
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Chimera, Multi Laser, Heavy Flamer = 55</div>
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Infantry Squad = 50</div>
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Chimera, Multi Laser, Heavy Flamer = 55</div>
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Infantry Squad = 50</div>
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Chimera, Multi Laser, Heavy Flamer = 55</div>
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Special Weapons Squad, 2 flamers, 1 demo charge = 65</div>
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Fast Attack:</div>
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Hellhound Squadron: 2 Hellhounds, Heavy flamers = 260</div>
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Heavy Support:</div>
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Manticore, Heavy Bolter = 160</div>
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Leman Russ Squadron A: 1 Leman Russ Exterminator, Heavy Bolter. 1 Leman Russ Exterminator, Heavy Bolter = 300</div>
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Leman Russ Squadron B: 1 Leman Russ, Demolisher, Heavy Bolter. 1 Eradicator, Heavy Flamer; = 325</div>
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A Few things to point out. The special weapons squad will more than likely hijack a chimera and make a bee line for the biggest nastiest unit the enemy has (people forget the demo charge is AP2), or hold back as part of a massive flamer base counter attack or advance.</div>
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The big odd ball is the Eradicator with the Demolisher. The Demolisher is the big old Ap2 St10 pie plate we love and the Eradicator is St6, Ap4, Pie plate that ignores cover. Why such a odd couple? Well the vast majority of armies will only be scared of one or the other if not both. Anything without power armour will hate the Eradicator while the Demolisher can pick on those 2+ save units. The Eradicator is great at clearing out those deck chair units who only job is to score as most will be crappy units with 5+/4+ armour saves such as Scouts, Grots or Eldar Warriors of some type that the Hellhounds can't get to or are busy with something else. So why mix them? Well I can abuse the squadron mechanics by putting any damage on to the less needed tank, and it's another AV14 hull to hide behind. Also I can hide the not so useful tank in cover to give the useful tank out in the open a cover save if needed. </div>
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The Leman Russ Exterminators are pretty much AV 14 Hydras, but unlike Hydras they are no where near as vulnerable and are a lot more mobile, but their 4 shots come from 1 gun unlike the Hydras 2 so a weapon destroyed result can be quite bad but should be less likely.</div>
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On the attack/move I can hide most of my army behind cover and the AV14 hulls and advance. Once the enemy is in range or have themselves advanced to try and melta the Russ's they are in strike range of multiple flamers, meltas and plasma weapons. It's not full proof but as things stand at the moment it's a drastic change of pace and tactics for the Imperial Guard.</div>
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One thing I can see giving me serious problems is Necron Lords in their <strike>Douche Canoes</strike> Command Barges doing fly by attacks, but I think smart deployment and movement should make this suicidal at best.</div>
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Like I said in my last post in these last few months of 5th Edition I think it's time to really mix things up and go against the established grain, and have some fun doing it!</div>
<br />MC Tic Tachttp://www.blogger.com/profile/15949140720088475873noreply@blogger.com0tag:blogger.com,1999:blog-3261172735725700601.post-38490002860691330972012-03-28T14:31:00.001+01:002012-03-28T14:35:43.825+01:0040k UK GT: Saga of the Defeated....<div style="text-align: center;">
<i>"Gather round pups and let me tell you a tale of woe..."</i></div>
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Well it wasn't that bad, but by god it was frustrating.</div>
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I won't go into a full "stato" breakdown of the numbers as <a href="http://skcuzzlebumm.blogspot.co.uk/2012/03/40kukgt-2012-results-breakdown.html">Neil Kerr has done a good job already</a>. But as one of the 6 Space Wolves I played 4 of the 25 Grey Knights in a field of 114 players.</div>
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Now I will make it clear now that I am <i>not</i> whinging about the Grey Knight Codex itself. In the big bad days of leafblower, IG where my bread and butter (Thanks to wolf Scouts), but even IG where rare with only 3 players present.</div>
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I came 85th, with 1 win (Grey Knights), 1 draw (Blood Angels - almost tabled him), and 4 losses (3x GK Henchman spam, Deamon Cavary with Fateweaver).<br />
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Anyway I would go over the games I played, but I think it's irrelevant. I made the same mistake over and over - I tried to fight my way out against the odds, and made mistakes (hindsight is great) again and again - one of which cost me a draw against the Deamons.</div>
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Out of the 4 GK armies i played the 3 I lost to where all Henchman spam in one form or another - and two of them where 80% similar:</div>
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Cotez,</div>
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4-6 units of Acolytes in Razorbacks</div>
<div style="text-align: justify;">
2 Units of Assassins in Razorbacks or Land Raider Redeemers or a Storm Raven</div>
<div style="text-align: justify;">
3-4 Psyflemen Dreadnoughts</div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
Now someone asked in my last post why a Psyflemen Dreadnought is better than a full unit of Missile Launcher Long Fangs - well the Long fangs get 5 shots, so that's roughly 3 hits a turn, the Dreadnought gets the same but with re-rolls so you are looking at consistently 4 hits a turn. But the big difference is that on that turn you only get 1 hit the Dreadnought gets to re-roll his misses - Long Fangs don't, and this happened alot! Also the Dreadnought has fortitude so it's nigh impossible to stun lock him, and on top of that unlike the Long Fangs he is mobile. Then there is the comparable point costs:</div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
Grey Knight Dreadnought, 2 Twin Linked Autocannons, Psybolt Ammo = 135</div>
<div style="text-align: justify;">
6 Long fangs, 5 Missile Launchers = 140</div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
Granted the Dreadnought can die in one shot, but all the same a unit of Long Fangs can run off the table after taking only 2 wounds.</div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
This comparison can continue though out the pair of codices, where Wolves had the upper hand (Razorback spam) Grey Knights get Fortitude, Psybolt Ammo, and Twin Linked Weaponry that becomes more effective due to the Psybolt ammo. Granted Wolves will take Las/plas-backs GK get in more Razorbacks who may only be spitting out St6 but it's Quantity, some quality and lots of reliability (Twin linked, Fortitude) vs quality that isn't twin linked. </div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
Last year my friend Walter said about his old vanilla marine army "Who wants to waste shots at a (Heavy) Bolter(razor)backs"</div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
Well now thanks to super cheap Henchmen and Psybolt ammo - EVERYONE!</div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
How times have changed.</div>
<div style="text-align: justify;">
<br /></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6j5Ek4xIJuJ9hF-SdorYzvjTvuTOPdYt8QPxL8ZHcdY84sBkN9atWJh5uxVvczyehxWB8hSUDu6UMnp4igPSlYnP9mWgf6TKiJ3FIAvilwOSS54wvF9zS2plGX9FXwoXxqlKJ6ksFMxKS/s1600/henchman" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="237" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6j5Ek4xIJuJ9hF-SdorYzvjTvuTOPdYt8QPxL8ZHcdY84sBkN9atWJh5uxVvczyehxWB8hSUDu6UMnp4igPSlYnP9mWgf6TKiJ3FIAvilwOSS54wvF9zS2plGX9FXwoXxqlKJ6ksFMxKS/s320/henchman" width="320" /></a></div>
<div style="text-align: justify;">
<u><b>Skill > Codex </b></u></div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
Of course all this doesn't matter as I played like a total chump. I have had no real practice, and no practice what so ever vs Grey Knights (never mind henchman spam) and it showed, as all I have said so far is from the experience of those 3 or 4 games. </div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
In retrospect my Rune Priest was terrible! He only stopped 3 powers all weekend and there was fortitude and hammerhand everywhere. In addition as much as I love Wolf Scouts (and I LOVE them!) I will have to dump them. A smart player can nullify their potential targets, or you get bad reserve rolls. Every game I would of rather had another unit of Grey Hunters or 2 Lone Wolves to cock block nasty units, but with Death Cult Assassins I think even Lone Wolves might of had their day in the sun cut short.</div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
So where does leave us dying breed of Russ's sons?</div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
Well for one I think my <a href="http://blood-claw.blogspot.co.uk/2012/03/dual-land-raider-space-wolves-good-idea.html">Dual Land Raider idea</a> has some merits. It is working for Blood Angels but they do get a 35 point discount on theirs without taking up Heavy Support choices. I think Long Fangs have had it - controversial I know, but like Hydras, Vendettas, and Thunder Hammer Death Stars before them people have adapted, found their achilles heel and have worked their way around them, same for the Wolf Scouts. But this is what happens when one codex or army list is saturated at a tournament or event. The more there is the quicker players adapt. </div>
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<br /></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGO2zTM2Cb7MefpZ8K2K6EKLVmBjRIHtO6kQyieyyqR2MUna3z40N2Ok661Y2UGtqya5eFLAglQ6Fj0tMab6PWQiVKAwcoPewmGOy_uuwi2aWrS_tXgBESqyDHPgq3TKz4810LGHClTlqj/s1600/toolbox.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="252" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGO2zTM2Cb7MefpZ8K2K6EKLVmBjRIHtO6kQyieyyqR2MUna3z40N2Ok661Y2UGtqya5eFLAglQ6Fj0tMab6PWQiVKAwcoPewmGOy_uuwi2aWrS_tXgBESqyDHPgq3TKz4810LGHClTlqj/s320/toolbox.jpg" width="320" /></a></div>
<div style="text-align: justify;">
Like Imperial Guard, Space Wolves of the "competitive future" need to mix things up. We only have a few months till (rumored) 6th edition comes out so it's back to the free for all but in these last few twilight months of 5th edition it's time to get radical, and Guard and Wolves have the tools to mix things up.</div>
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<br /></div>
<div style="text-align: justify;">
Next event for me is Open War in 17 on the 14th of April, followed by War of the Roses in May, and then Blog Wars 3 in June.</div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
I might take the Dual Land Raider build to one of those, but for Open War I have submitted a Imperial Guard List that I will go through in a few days time.</div>MC Tic Tachttp://www.blogger.com/profile/15949140720088475873noreply@blogger.com6tag:blogger.com,1999:blog-3261172735725700601.post-46152454051563468872012-03-03T14:47:00.000+00:002012-03-03T14:47:39.776+00:00Dual Land Raider Space Wolves - Good Idea or Pipe Dream?<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbVMsXpS9HWDPMtYa2GZVP3nsfm5yAawmGpDiRjDrlskh9BH1j2uPdtlNapdlOLMcdk4fcjkc_bcws49OHueSI7XxeyVwMRTOmR5U8UvDUh5kh2tdkmdrJvKR732Zd3JW0cYpC5IkD5H1o/s1600/l.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="235" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbVMsXpS9HWDPMtYa2GZVP3nsfm5yAawmGpDiRjDrlskh9BH1j2uPdtlNapdlOLMcdk4fcjkc_bcws49OHueSI7XxeyVwMRTOmR5U8UvDUh5kh2tdkmdrJvKR732Zd3JW0cYpC5IkD5H1o/s320/l.jpg" width="320" /></a></div>
On the UK scene Wolves are coming a rarity and their last "effective" build being Razorback spam has been surpassed by Blood Angels and Grey Knights - mainly GK razor/acolyte spam backed up with Psyflemen dreads who work out better than Long Fangs.<br />
<br />
In response most Blood Angels players have gone towards a dual land raider build backed up razorbacks or assault squads in rhinos. But people forget the main strengths of the SW codex, grey hunters, flexibility, that we have very, very, few bad match ups and the fact they still have access to regular vanilla Marine units as well as our own unique units or twists. But yet no one has tried this with SW so here's my first try at such a thing with wolves:<br />
<br />
<br />
HQ:<br />
Rune Priest = 100 (or Wolf Priest/Lord/Battle Leader but nowadays psychic defence is a must IMO)<br />
<br />
Elites:<br />
Wolf Guard:<br />
4x Power fist + combi melta<br />
5x Terminator Armour + 5 combi plasma, 3 power weapons, 1 wolf claw, 1 chain fist = 382<br />
<br />
Troops:<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
8 Grey Hunters, Melta Gun, Wolf Banner = 135<br />
Rhino = 35<br />
<br />
8 Grey Hunters, Melta Gun, Wolf Banner = 135<br />
Rhino = 35<br />
<br />
8 Grey Hunters, Melta Gun, Wolf Banner = 135<br />
Rhino = 35<br />
<br />
10 Grey Hunters, 2 Melta Guns, Plasma Pistol, Wolf Banner, Power weapon, Mark of the Wulfen = 210<br />
<br />
Heavy Support:<br />
Land Raider, Extra Armour = 265 (or dedicated transport for the Wolf Guard)<br />
(Terminator WG here)<br />
<br />
Land Raider Redeemer, Extra Armour, Multi Melta = 265<br />
(10 man GH unit, +1 Wolf Guard and Rune priest here)<br />
<br />
1732<br />
<br />
Now it's only a idea at the time, but like the similar BA build GK shooting becomes harder as they lack melta, AP1, or natural St9+ at range in their more traditional builds.<br />
<br />
The maxed out 10 man unit of Grey Hunters with the priest (or character of your choice) and a power fist wolf guard can do terrible damage on the charge or counter charge and like all GH units their shooting is not to be sniffed at as they can unleash 3 melta shots, 1 plasma, and what ever psychic powers you like (Jaws, Living lightning, Murderous hurricane, fury of the wolf spirits is you want more ap2 shots) as well as rapid fire bolters or bolt pistols depending on your choice of target and if you are willing to take a charge or not (ie vs Blood Angels or GK with their grenades).<br />
<br />
Then there are the terminators who with 10 rapid fire combi plasma shots followed up with power weapons (thanks relentless) can make a mess of even large GK units (except paladins IMO) or Mephiston!<br />
<br />
So what do you think a good idea? Something Different? Or better of doing it as Blood Angels?MC Tic Tachttp://www.blogger.com/profile/15949140720088475873noreply@blogger.com3tag:blogger.com,1999:blog-3261172735725700601.post-73261136237530842732012-02-24T23:31:00.002+00:002012-02-24T23:31:27.991+00:00Why Tempest's Wrath rocks!<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggqedMCRsNVInwyuKRlgE96ZMR49tYmzpR_uKoJqmVeXf1-UFf3KZehquoQccdZ_nNp1oX1H6WFAvpgjqX5H9Q-4uxwOHcAfFX9uW-AA8cyPDVjWYfLIeCnPZ-8M6qTOawnG3_D4iMfNgH/s1600/lightning-storm-bolt-thunder-31000.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggqedMCRsNVInwyuKRlgE96ZMR49tYmzpR_uKoJqmVeXf1-UFf3KZehquoQccdZ_nNp1oX1H6WFAvpgjqX5H9Q-4uxwOHcAfFX9uW-AA8cyPDVjWYfLIeCnPZ-8M6qTOawnG3_D4iMfNgH/s320/lightning-storm-bolt-thunder-31000.jpg" width="320" /></a></div>
The selection of Space Wolf Psychic powers are some what varied but normally all you see on the table top is Jaws of the World Wolf, and Living Lightning. Occasionally you might see Murderous Hurricane - normally if the Wolf player is using two Rune Priests.<br />
<br />
But with the advent of Blood Angels, Dark Eldar, Grey Knights, Necrons and now oddly other builds designed to combat mainly Grey Knights the Sons of Russ are left behind in the speed department. So how does Tempest's Wrath combat this?<br />
<br />
Well lets look at it's effect:<br />
<br />
Space Wolf Codex Page 37:<br />
<br />
<i>Tempest's Wrath<br />
The Rune Priest brings the rage of the storm to a roaring climax, frost-fingered wind spirits whipping those who intrude upon their domain out of the skies and smashing them upon the stony ground.</i> (fluff)<br />
<i><br />
Used at the beginning of the rune Priest's turn. Until the beginning of the Rune Priest's next turn, all enemy skimmers, Jet Bikes, jump infantry and units deploying by Deep Strike that finish their move within 24" of the Rune Priest treat all terrain, even clear terrain, as both difficult and dangerous.</i><br />
<br />
So that's a lot of potential threats effected - Jump Pack Blood Angels, Drop Pod Marines, All kinds of skimmers, old School Seer Council Jet Bike rocks, Vendettas, Storm Ravens, 80% of the Necron Codex etc.<br />
<br />
Verses skimmers it's only a 1 in 6 chance to get immobilised but against a skimmer heavy army like Dark Eldar make them roll enough dice and bad things will happen. This can make the enemy think twice about moving flat out with his transports as he risks losing the transport and the unit inside!<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhU4XC3ScD-h6KWQfLGUtTFPBq2GGoWJ9hjYJftctGEw4UewnRW1Z0ivwu9tjef6I8MJyRf9KP-P5U_wQtdBlnzZ94qHna7XrpisrU6g2Cdz7qrfHlVD2qpmGKfjNVkSEQAs5zHiv51uPBw/s1600/staged-but-funny-bike-tree-timber-rerun-stupid-human-1299801458.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="207" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhU4XC3ScD-h6KWQfLGUtTFPBq2GGoWJ9hjYJftctGEw4UewnRW1Z0ivwu9tjef6I8MJyRf9KP-P5U_wQtdBlnzZ94qHna7XrpisrU6g2Cdz7qrfHlVD2qpmGKfjNVkSEQAs5zHiv51uPBw/s320/staged-but-funny-bike-tree-timber-rerun-stupid-human-1299801458.jpg" width="320" /></a></div>
Against DoA Blood Angels/Jump Infantry this can be devastating, not only will 1 in 6 marines drop dead from the sky, even in the assault phase they are rolling for difficult and dangerous terrain, so will Blood Angel Librarians and Mephiston with Wings activated. In addition to the dangerous terrain tests your opponent has to roll for each individual model so he has to roll for the Sergeant, special weapons etc, and even if the only casualty is the Sergeant with a power weapon/fist that's enough to turn a combat into your favour.<br />
<br />
Against Jet Bikes it can devastating as any unit with the Turbo Boost USR can only do so if they do not start, end, or at any point go through difficult terrain. So for example against the Jet Bike Seer Council of Doom you have just brought yourself an extra turn or 2 of shooting at them and denied them their cover save of 3+!<br />
<br />
But more than anything else it's a psychological weapon, if your opponent starts to thing about <i>what ifs</i> and <i>maybes</i> then it's going to make your life a lot easier.MC Tic Tachttp://www.blogger.com/profile/15949140720088475873noreply@blogger.com2tag:blogger.com,1999:blog-3261172735725700601.post-73165214652084332732012-02-23T08:41:00.000+00:002012-02-24T09:01:12.235+00:00GT Army List TimeWell it's nearly that time of year again - the UK Indy 40k Grand Tournament. The whole reason why just over a year ago I started blogging to get my Space Wolves finished.<br />
<br />
This year I was planning to use Blood Angels but time and money is against me but this is what I wanted to use:<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiO20AV4PEsLYA0-OVVuJyxY4EFoXxdJLm6q6pXBiJliGuxm_aNiV6qbSy1FVkyKXdNNeHa6sYlslbFKBXMGGMtS7UvNJlrAznJGZH8JQr5rvmOKnR3KDFg2ZHGAO76d5WBw0sHh7UI5P9D/s1600/m1252858_99140101239_BABaalpredmain_445x319.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="229" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiO20AV4PEsLYA0-OVVuJyxY4EFoXxdJLm6q6pXBiJliGuxm_aNiV6qbSy1FVkyKXdNNeHa6sYlslbFKBXMGGMtS7UvNJlrAznJGZH8JQr5rvmOKnR3KDFg2ZHGAO76d5WBw0sHh7UI5P9D/s320/m1252858_99140101239_BABaalpredmain_445x319.jpg" width="320" /></a></div>
<br />
<u><b>HQ:</b></u><br />
Librarian = 100<br />
<br />
<br />
<u><b>Troops:</b></u><br />
Assault Squad, no jump packs, power weapon, melta gun = 125<br />
Dedicated Land Raider Redeemer (-35), Searchlight, extra armour, multi melta = 231<br />
<br />
<br />
Assault Squad, no jump packs, power weapon, melta gun = 125<br />
Dedicated Land Raider (-35), Searchlight, extra armour, multi melta = 231<br />
<br />
5 Scouts, Camo Cloaks = 90<br />
<br />
<u><b>Fast attack:</b></u><br />
Baal Predator, Assault Cannon, Heavy Bolters, Searchlight = 146<br />
<br />
Baal Predator, Assault Cannon, Heavy Bolters, Searchlight = 146<br />
<br />
Baal Predator, Assault Cannon, Heavy Bolters, Searchlight = 146<br />
<br />
<b><u>Heavy Support:</u></b><br />
Predator, Autocannon, Lascannons, Searchlight = 136<br />
<br />
Predator, Autocannon, Lascannons, Searchlight = 136<br />
<br />
Predator, Autocannon, Lascannons, Searchlight = 136<br />
<br />
Total: 1748<br />
<br />
I have all these models but I just haven't enough time to build the Land Raiders, magnetise them, and then paint the lot. I have the predators build and fully magnetised with all options.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWN1ue9_a4PkUpyCQ0XmMOgrv5bsRC6Z7VFi6r1EVspMAwYTcWi8geDeM7fwGsqnjGIfMDbijk9oTRuD45xRmlJ5x_IET_Y_WrsDumss1kgIGoBQSh6aJm31m73C1DP-P4zNSl6KcW735t/s1600/Space_Wolves_Marine.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWN1ue9_a4PkUpyCQ0XmMOgrv5bsRC6Z7VFi6r1EVspMAwYTcWi8geDeM7fwGsqnjGIfMDbijk9oTRuD45xRmlJ5x_IET_Y_WrsDumss1kgIGoBQSh6aJm31m73C1DP-P4zNSl6KcW735t/s320/Space_Wolves_Marine.jpg" width="281" /></a></div>
<br />
So alas I have gone back to old reliable - my Space Wolves, but they have changed since <a href="http://blood-claw.blogspot.com/2011/04/my-space-wolf-gt-autopsy.html" target="_blank">my last post about them</a>. I have squeezed much more out of the points and considering what's hot at the moment (Necrons and Grey Knights), and boosted how I like to play them - a sort of aggressive counter attack.<br />
<br />
<u><b>HQ:</b></u><br />
Rune Priest, Jaws, Tempests Wrath = 100<br />
<br />
<b><u>Elites:</u></b><br />
5 Wolf guard, 3x Power fist + combi meltas, 2x Combi meltas = 175<br />
<br />
5 Wolf Scouts, melta gun =85<br />
<br />
5 Wolf Scouts, melta gun =85<br />
<br />
<u><b>Troops:</b></u><br />
8 Grey Hunters, Wolf Banner, Melta Gun = 135<br />
Rhino =35<br />
<br />
8 Grey Hunters, Wolf Banner, Melta Gun = 135<br />
Rhino =35<br />
<br />
8 Grey Hunters, Wolf Banner, Melta Gun = 135<br />
Rhino =35<br />
<br />
5 Grey Hunters, Flamer = 75<br />
<br />
5 Grey Hunters, Flamer = 75<br />
<u><b><br />
</b></u><br />
<u><b>Heavy Support:</b></u><br />
6 Long Fangs, 5 Missile Launchers = 140<br />
Razorback, Lascannon, Twin Linked Plasma Guns = 75<br />
<br />
6 Long Fangs, 5 Missile Launchers = 140<br />
Razorback, Lascannon, Twin Linked Plasma Guns = 75<br />
<br />
6 Long Fangs, 5 Missile Launchers = 140<br />
Razorback, Lascannon, Twin Linked Plasma Guns = 75<br />
<br />
Total: 1750<br />
<br />
Basically I have dumped Mark of The Wulfen (which saddens me), and the Land Speeders to get a second 5 man Grey Hunter squad and upgrade the Bolter-back to las/plas and bring in two more las/plas razorbacks which belong to the Long fangs for Dawn of War purposes but will get hijacked by the 2 5 man squads. Also as Space Wolves we get free searchlights and acute senses which are going to be vital vs Necrons.<br />
<br />
I have been really enjoyed using Tempest's Wrath on my Rune Priest I think its highly underrated and I think that's due to people still thinking about using shooting powers such as Jaws, Living lightning and Murderous Hurricane, but with Grey Knights, Necrons and Dark Eldar on the scene now I think Tempests Wrath is going to be really useful. In fact I think that's a blog post for another day!<br />
<br />
<br />
<br />
<br />MC Tic Tachttp://www.blogger.com/profile/15949140720088475873noreply@blogger.com5tag:blogger.com,1999:blog-3261172735725700601.post-69535592295562339932012-02-11T06:53:00.001+00:002012-02-11T06:53:21.263+00:00Caledonian Uprising Report - At last...<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjegK5RepXmduiHzXLZuoh7ejvvi11OS-RjIcBOehR26Dp9KZlL4XUZ6ebi09IiwVEpFPBmk4HqDbR2X5Hu0duFb2vmfKJaLuFeSQ8dDX6nQ_bKO6j55MUdRZqHY3TMT2G64rHGN0nMHuwq/s1600/Caledonian+Uprising.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="159" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjegK5RepXmduiHzXLZuoh7ejvvi11OS-RjIcBOehR26Dp9KZlL4XUZ6ebi09IiwVEpFPBmk4HqDbR2X5Hu0duFb2vmfKJaLuFeSQ8dDX6nQ_bKO6j55MUdRZqHY3TMT2G64rHGN0nMHuwq/s320/Caledonian+Uprising.jpg" width="320" /></a></div>
<br />
<br />
<br />
So I took my foot slogging IG to the Caledonian Uprising and as a quick reminder here is my army list:<br />
<br />
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<a href="http://3.bp.blogspot.com/_0y2seqEPuOs/THwzgOTAVhI/AAAAAAAAArc/ocQ0YFlUnPM/s400/charging+guardsmen.gif" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="320" src="http://3.bp.blogspot.com/_0y2seqEPuOs/THwzgOTAVhI/AAAAAAAAArc/ocQ0YFlUnPM/s320/charging+guardsmen.gif" width="277" /></a></div>
<br />
<b><u>HQ</u></b><br />
Company Command Squad, Regimental Banner, Lord Castellan Creed= 155<br />
Company Command Squad, Regimental Banner = 65<br />
<br />
<u><b>Elites</b></u><br />
5 Storm Troopers, 2 Melta Guns = 105<br />
5 Storm Troopers, 2 Melta Guns = 105<br />
5 Storm Troopers, 2 Melta Guns = 105<br />
<br />
<b><u>Troops</u></b><br />
Platoon 1:<br />
Platoon Command Squad, 2 Melta Guns = 50<br />
Infantry Squad, Autocannon, Plasma Gun = 75<br />
Infantry Squad, Autocannon, Plasma Gun = 75<br />
Infantry Squad, Autocannon, Plasma Gun, Commissar = 110<br />
<br />
Platoon 2:<br />
Platoon Command Squad, 2 Melta Guns = 50<br />
Infantry Squad, Lascannon, Plasma Gun = 85<br />
Infantry Squad, Lascannon, Plasma Gun = 85<br />
Infantry Squad, Lascannon, Plasma Gun, Commissar = 120<br />
<br />
Platoon 3:<br />
Platoon Command Squad, 2 Melta Guns = 50<br />
Infantry Squad, Lascannon, Plasma Gun = 85<br />
Infantry Squad, Lascannon, Plasma Gun = 85<br />
Infantry Squad, Lascannon, Plasma Gun, Commissar = 120<br />
<br />
Platoon 4:<br />
Platoon Command Squad, 2 Melta Guns = 50<br />
Infantry Squad, Missile Launcher, Plasma Gun = 80<br />
Infantry Squad, Missile Launcher, Plasma Gun = 80<br />
Infantry Squad, Missile Launcher, Plasma Gun, Commissar = 115<br />
<br />
1850<br />
<br />
<br />
<br />
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<br />
<u><b>Game 1:</b></u> Dawn of War. Kill Points primary, Multiple Objectives secondary.<br />
<br />
Opponent: Josh Roberts, Cortez Henchman and Razorback spam with 20 Purifiers and 4 Psy-bolt Dreads.<br />
<br />
I played like a total muppet, some misjudged distances and his Purifiers were into me. He rightly picked on my 5 man command squads with his Razorbacks and Dreadnoughts and started to rack up the kill points fast.<br />
<br />
I got 2 points out of it and wasn't tabled! But my stormtroopers making a suicide pact was pretty funny. A educational loss.<br />
<br />
2-18 loss<br />
Josh came 4th Overall<br />
<br />
<br />
<br />
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<br />
<u><b>Game 2:</b></u> Table Quaters,<br />
Primary Objective: Table quarters<br />
Secondary: bore draw<br />
<br />
Opponent: Mark Furniss Chaos marines. 3 land raider chaos full of berserkers and Kharn and the customary unit of Plague Marines to sit at home! <br />
<br />
I some how managed to win this one. But one of his land raiders with dozer blades getting immobilised turn 1 kind of helped. <br />
<br />
I just bubble wrapped up in my corner and fed the berserkers 1 unit at a time and whittle them down with mass gun fire until none where left. I bobbled up the missile launcher platoon to take a table quater as well.<br />
<br />
15-5 win<br />
Mark came 71st overall<br />
<br />
<br />
<br />
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<b><u><br /></u></b><br />
<b><u>Game 3:</u></b> Pitch battle set up but diagonal.<br />
Primary objective: 4 objectives (2 in each deployment zone).<br />
Secondary: Head hunter - kill points but HQ and Elite units count as 2 kp each.<br />
<br />
Opponent: Chris Swaine - Blood Angels, Double Land Raider Redeemers. 5 Assault Terminators and 5 assault marines with a Priest in the land raiders. 3 Auto-las predators and 2 assault squads in Razorbacks. Oh and Meph...<br />
<br />
I played Chris at Blog Wars 2 in December and lost, but thanks to 10 plucky outflanking Guardsmen (CREEDDD!!) I managed to snatch a large win this time around thanks to some appalling luck of Chris's part which included FnP terminators being killed by lasguns and guardsmen in assault!!<br />
<br />
19-1 win<br />
Chris came 77th overall<br />
<br />
<br />
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<br />
<u><b>Game 4:</b></u> Dawn of War, but the middle line goes from corner to corner.<br />
Primary objective: Seize Ground 5 objectives<br />
Secondary: Kill points<br />
<br />
Opponent Harry Allen - Leafblower IG, playing one of the best painted nominations is always a joy. Harry spent the whole game pounding my army but I blobbed up due to the Sanctioned Psyker squad and kept going to ground and using "Get back in the fight" to shoot in my turn while hiding in cover.<br />
<br />
I just sneaked a 11-9 'win'<br />
Harry came 15th overall<br />
<br />
<br />
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<a href="http://www.freshcharacters.com/wp-content/uploads/2011/01/torquemada_coteaz_by_destr3ga-d2yl9t2_thumb.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="268" src="http://www.freshcharacters.com/wp-content/uploads/2011/01/torquemada_coteaz_by_destr3ga-d2yl9t2_thumb.jpg" width="320" /></a></div>
<br />
<b><u>Game 5:</u></b> Some kind of crazy L shape set up that goes up to 24" in and 36" across but 12" deep.<br />
Primary Objective: Hold the middle of the board<br />
Secondary: Bore Draw.<br />
<br />
Opponent: Graeme Simpson, Grey Knights, same as Josh's army but with a Land Raider Reedemer holding 8 Assassins, a libby and Cotez.<br />
<br />
Que a action replay of my game vs Josh, but this time my melta guns went on strike after flawlessly killing 5 out of 5 land raiders so far. It was the prefect game type for his army vs mine as I had to stop the Land Raider full of Assassins and the 20 Purifiers before I could even think about holding the middle of the board, but I couldn't.<br />
<br />
Luck came back to haunt me in this one.<br />
<br />
1-19 loss <br />
Graeme came 27th Overall.<br />
<br />
<br />
<br />
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<br />
<u><b>Game 6:</b></u> Pitch Battle<br />
Primary: Kill Points<br />
Secondary: 3 objectives spaced out along the centre line<br />
<br />
Opponent: John Jasinski, Necrons. The Traveller and a Lord both in Command barges, 2 Tryarch Walkers, C'Tan, a mini Scarab farm, 8 Immortals, 2x5 Warriors and 3 Lance Crypteks and 2 Shroud Crypteks.<br />
<br />
At one point I thought my Stormtroopers where going to win me the game, but I started to pass/fail leadership tests at the wrong moment! The mini scarab farm was educational to play and took a real toll on my blobs but since we where both far down the ladder we both made a game of it. I got my arse kicked but it was my first game vs the new Necrons. Guardsmen on the charge can kill Scarabs with Furious charge on them via Creed or Straken, but can easily get bogged down fast.<br />
<br />
17-3 loss.<br />
John came 32nd overall<br />
<br />
<br />
<br />
So 3 wins and 3 losses, and came 66th out of 110 so mid table obscurity strikes again.<br />
<br />
I think I can walk away happy with that especially with only 2 practises game with the lists, and I would play any of my opponents again in a heartbeat. I quite liked the scoring system as it always gave you something to go for no matter how bad things where.<br />
<br />
As ever from a Tim King event (TM) it was great fun and ran really well, and my round 5 Opponent Graeme Simpson actually got picked for the Scottish ETC team as a result of his performance at this tournament so well done to him!<br />
<br />
<br />
Now back to magnetising 6 Predator Tanks!MC Tic Tachttp://www.blogger.com/profile/15949140720088475873noreply@blogger.com0