Monday 2 January 2012

I'm Back!


Hello again folks. Now since the Space Wolves blog is now officially in hibernation until the Wolf time it's now back to flying solo.

After the last year life has not been kind to my girl friend and I, but on the upside we are now living together and are keeping each other (in)sane. Oh and the spare room has been taken over my several boxes of plastic and metal toy solders!

Hobby wise I haven't played much, but I have had a few games in with my Ultramarines 1st Company (Deathwing) and my Space Wolves. But with a whole new Marine army to build the Wolves are taking a back seat for the foreseeable future. I have tickets to the Scottish ETC team's annual tournament The Caledonian Uprising, the Indy 40k UKGT in March and Open War 17 in April, and hopefully Blog Wars 3 in June, and some more Open Wars later in year.

In the last 3 months I have been to Open War 16 and got it's first ever Slaughter Award (first max points victory) against a double Jetbike seer council (remember when they where scary!?), and eventually came 13th out of 43. In December I went to Blog wars ran by Alex over at From the Fang and came 11th out of 22 - perfect mid table obscurity!

Despite my lack of social/weekly games due to crappy shifts at work (as well as working the odd night), I have gotten into pod casts, and at the moment my favourites are the 40kUK and 11th Company Pod casts, and non hobby wise BBC Radio 5 Live's Fighting Talk and Kermode and Mayo's Film Review. I have found the 40k pod casts to be really useful as I have not played against the new Necron Codex or much experience against dirty Grey Knight lists.

Despite working on a all new Marine army (Captain Model), for Caledonian I'm taking my first true love - Imperial Guard. But don't worry it's not leafblower - I don't even own a single Hydra or Vendetta! But I've gone mad and gone for pure foot sloggers!

HQ
Company Command Squad, Regimental Banner, Lord Castellan Creed= 155
Company Command Squad, Regimental Banner = 65

Elites
5 Storm Troopers, 2 Melta Guns = 105
5 Storm Troopers, 2 Melta Guns = 105
5 Storm Troopers, 2 Melta Guns = 105

Troops:
Platoon 1:
Platoon Command Squad, 2 Melta Guns = 50
Infantry Squad, Autocannon, Plasma Gun = 75
Infantry Squad, Autocannon, Plasma Gun = 75
Infantry Squad, Autocannon, Plasma Gun, Commissar = 110

Platoon 2:
Platoon Command Squad, 2 Melta Guns = 50
Infantry Squad, Lascannon, Plasma Gun = 85
Infantry Squad, Lascannon, Plasma Gun = 85
Infantry Squad, Lascannon, Plasma Gun, Commissar = 120

Platoon 3:
Platoon Command Squad, 2 Melta Guns = 50
Infantry Squad, Lascannon, Plasma Gun = 85
Infantry Squad, Lascannon, Plasma Gun = 85
Infantry Squad, Lascannon, Plasma Gun, Commissar = 120

Platoon 4:
Platoon Command Squad, 2 Melta Guns = 50
Infantry Squad, Missile Launcher, Plasma Gun = 80
Infantry Squad, Missile Launcher, Plasma Gun = 80
Infantry Squad, Missile Launcher, Plasma Gun, Commissar = 115

1850


Why I have I gone pure foot slogging? Well the "meta" is based around killing mass light transports or heavy armour with melta, or at least suppressing it, this leaves many lists lacking against large numbers. While mass St6 Razorback spam will hurt it's not going to kill 170ish models in a game. So hopefully I might be able to catch many people out. But also I'm a bit mad, but my IG have always served me well - even before they where cool!

Here's to a new year of oldish blogging!

4 comments:

  1. Let me quickly say that Creed & Straken for a Guard blob is a vicious combo. ;)

    You use Creed to fire out your 3 or 4 orders and, using Straken if Creed botches his orders, runs back into cover out of LOS to do the same thing the following turn.

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  2. That's what I have been doing with Creed.

    I like Straken but he gives assault boosts to an army that doesn't need them IMO what ever is going to beat up IG in combat is going to beat them up regardless of Furious Charge or Counter Attack.

    Also creed has an order that makes a unit gain Furious Charge and Fearless for a turn.

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  3. There are times when having a 35-man Guard unit (What? You're not max. platooning?) with 70+ attacks is going to make someone think twice before they assault. If he doesn't attack then you can either use First Rank Fire! or just charge him with 70+ S4 attacks. And that's just one Platoon.

    We've been comparing Creed & Straken and it's better to use Straken's abilities in case things go tits-up so that you won't get murdered by Fearless. I must mention that I've seen them used with Commissars though so For Cadia might be better for bubblewrapping/cockblocking. The beauty behind Straken though is that he doesn't need to use an order for his buffs to kick in freeing him up for more useful things like getting Creed and his buddies back behind a wall.

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  4. Well I'll see how things go at the Tournament, Straken might make it in some where in the future as after that new Q+A there is no reason not to max out a platoon now!

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