Friday, 27 September 2013

Hey? Wait! What?! Oh and some Marines and Grey Knights...

Well if I'm not playing I'm not really blogging.

With the advent of the new Space Marine book and that I have nearly collected subconsciously a full Battle Company along side my Ultramarine 1st Company (mainly make weights in trades) I'm pretty much ready to roll with the new bag of tricks marines are bringing to the party.

Now I've been lucky to play even just a game a week of late and mostly then I've been a certain Mr Symcox's bitch (latest of which you can listen to here. So at least the few games I've gotten in have been against quality opposition.

So with a new book and a new meta in the line here's what I have planned as my go to list for the coming year in 2014.....


1850 White Scars (Space marines) with Grey Knight Allies

HQ:
Kor'sarro Khan, Moondrakken = 150

Elites:
9 sternguard = 208
Drop Pod = 35

5 Legion of the Dammed,
Melta Gun, Multi Melta, Combi Melta on Sergeant = 155

Troops:
Tactical Squad, 10 men, Multi Melta, Plasma Gun = 165
Rhino = 35

Tactical Squad, 10 men, Multi Melta, Plasma Gun = 165
Rhino = 35

Bike Squadron:
8 Bikes, 2 grav guns, Melta Bombs on Sergeant = 203

Bike Squadron:
8 Bikes, 2 grav guns, Melta Bombs on Sergeant = 203

Heavy Support:
Thunderfire Cannon = 100

Grey Knight Allies:

HQ:
Inquisitor Coteaz = 100

Troops:
Inquisitorial Henchmen:
1 Banisher & 5 Deathcult Assassins (each has a power sword, and a power axe) = 90

Fast Attack:
Storm Raven, Twin Linked Lascannon, Twin Linked Multi Melta, Searchlight = 206
(1,850)

Somethings to explain here:

Basic idea is that everything scouts forwards 12" to get into range if I go first or hide if going second and using a boosted bit of terrain from the Techmarine.

If I were to play a screamer council I would charge it with as many dudes as possible or play hide and seek, hang around until the troops come down and hit and run out to pick on them that's the idea.

Legion of the dammed are Wave Serpeant Hunters since they ignore cover. Sternguard can drop in first turn (if I get first turn) and assassinate a big gribbly with their special ammo, and with all the scout moves be backed up turn 1 by the tactical squads, and bikes.

I think suicide melta/plasma sternguard are a epic waste of such a gifted unit as most of the time they are not properly backed up (unlike this army) and just get wiped turn 1/2 and they are expensive. I would only go for a suicide drop if I was playing something like Deamons and could bag a MC Warlord before it can fly.

Coteaz cuts down the chances on being seized on, so the list can scout forwards more aggressively than most. The GK Storm Raven runs as psyker killer with it's missiles (hello Seer/Screamer Councils) as well as run anti flyer duties - it doesn't have to kill, just distract and waste time from things like Helldrakes.

Naturally the Death Cultists run as a great counter assault deterrent - which combined with hit and run on all the marines means hiding in combat happens on my terms, which makes things like Screamer/Seer Councils having to rethink things.

I see the hardest thing for this list is being Daemons and Daemon flying circus so the Banisher is great for this as she forces all daemons with in 6" re-roll their successful invulnerable saves (also applies to Helldrakes) and being in the Storm Raven makes this a very large area of effect.

So there's the theory and the list!

I originally started this blog to get my Space Wolves sorted out, now it's this lists turn and I have till the end of January for the legendary Scottish ETC fundraiser Caledonian Uprising.

Wednesday, 3 July 2013

Blood Angel and Space Wolf Psychic Choir Bomb

Another crazy idea on the night shift.....


HQ
BA Libby, Fear of Darkness, Blood Lance = 100
BA Libby, Fear of Darkness, Blood Lance = 100

Fear of Darkness is great against most infantry hordes. Blood Lance for Mech car parks.

Rune Priest, Jaws, Living Lightning, Chooser 110
Rune Priest, Jaws, Fury of the Wolf Spirits, Chooser, Melta bombs = 115

We all know Jaws. Fury if it inflicts a wound causes another morale test (combos later). 2x Choosers stops infiltrating Kroot screens as together pretty much cover the board.


Elites:
Libby Dreadnought, Fear of Darkness, Blood Lance = 175
Drop Pod = 35
Libby Dreadnought, Fear of Darkness, Blood Lance = 175
Drop Pod = 35
Libby Dreadnought, Fear of Darkness, Blood Lance = 175
Drop Pod = 35

As BA libbys but Av13

3 Wolf Guard, 3x Combi plasmas = 69
Drop Pod = 35

2 in to Grey Hunters, 1 as a line breaker hiding

Troops:
5 Assault marines, Melta Gun (no jump packs) = 110
+ Free Drop Pod = 0
5 Assault marines, Melta Gun (no jump packs) = 110
+ Free Drop Pod = 0
5 Assault marines, Melta Gun (no jump packs) = 110
+ Free Drop Pod = 0
5 Assault marines, Melta Gun (no jump packs) = 110
+ Free Drop Pod = 0
5 Grey Hunters, Plasma Gun = 85
Drop Pod = 35
5 Grey Hunters, Plasma Gun = 85
Drop Pod = 35

1839 points

So combos with the Base Codex powers - Fear of Darkness instantly causes a morale test at -2LD. Now go to page 30 in the rule book - Morale and Falling Back - if you are already fleeing you fail all morale checks. With 5x Fear of Darkness that can be a couple of units fleeing multiple times in one turn, in addition to tests taken from shooting casualties (unlikely) but Fury of the Wolf spirits/multiple Jaws/bolter/melta/plasma kills could force another.

With Tau the chooser force the Kroot/Infiltrate screens to outflank, or deploy in their deployment zone normally which then gives you more than enough space/range to mind bullet away.

It's got some very obviously bad match ups (Horde Orks), but you can swap out for psychic screech vs fearless/daemon armies etc and divination/telekinesis on all 7 psychics (or telepathy on the BA). Has a maybe a decent chance vs a blob, but if you can make it run turn one it's so big it's more than likely off the board, but you have harder barriers to break through.

Mind you I could be wrong, it just a crazy (and possibly lack of sleep induced) idea.

Monday, 10 June 2013

Blog Wars 5: Army Finished!

So with Blog Wars 5 due in just under 2 weeks time I have finally finished my 1850pts Ultramarines for the event.

HQ:
Captain Sol Invictus (counts as Logan Grimnar) = 275

Librarian Severian (Rune Priest), Terminator Armour, Storm Bolter, Force Staff, Jaws of the World Wolf, Living Lighting = 120
Troops:
10 Wolf Guard in Terminator Armour, 2 Cyclone Missile Launchers = 390
10 Wolf Guard in Terminator Armour, 2 Assault Cannons = 390
10 Wolf Guard in Terminator Armour, 2 Heavy Flamers = 340
5 Wolf Guard in Terminator Armour, 1 Heavy Flamer = 170
5 Wolf guard in Terminator Armour = 165

Total: 1850

*All power fists count as power mauls.
*All Chain Fists count as power axes
*A Sword is a Sword.


Wednesday, 15 May 2013

Space Marines and Tau - "Shadow Shirke"

Been looking through the Tau book and every time I look at Shadowsun I always think of her, shrike, and 20 Terminators.

No it's not some weird dogging group it's a purely infiltrating list.....

Space Marines & Tau Allies 1850

HQ

Shadow Captain Shrike = 195
Libby, Terminator armour, Storm Shield.  = 140


Commander Shadowsun, Command drone = 155

Elites
10 Terminators, 2 Cyclones = 460
10 Terminators, 2 Cyclones = 460

Troops
5 Scouts, bolters = 75
5 Scouts, bolters = 75

20 Kroot, Sniper rounds = 140
20 Kroot, Sniper rounds = 140

1840


Now it does have a lot of weaknesses, but the idea of 20 Terminators, 3 Characters, and a butt load of Kroot on your door step can be quite daunting. Remembering that Vanilla SM and Tau are Battle Brothers so can benefit from each others rules, war gear and join each others units opens up a lot of crazy combos.

As for the list it self the scoring can be very weak. Using the command drone can give a unit at BS4 almost prescience (don't roll 2's!). I'm not sure if Assault Terminators might be worth it not as they only fight in one part of the turn and with the massive reduction in AP2 weapons in assault shooty terminators might be ok and more flexible.

As for assault all  the Marines do have Fleet because of Shrike so if they wanted to charge they are more likely to make it in (with out Shadowsun).

I would of liked to of fitted in some Stealth Suits but they are really expensive, but he mass of Burst Cannons would of been very welcomed - as well as the infiltrating.

Thoughts?

Monday, 29 April 2013

BOLS & Faeit 212 - GW use Banhammer - it was super effective!

So a few folks would of known by now that Faiet 212 and Bell of Lost Souls are out of action!

Well as this link shows both have been hot by the GW legal team.

In my opinion if Chapterhouse were not so stubborn perhaps GW would of never gotten this aggressive against online content - but who can say for sure?

Of course living in Nottingham does have it perks and I can tell you that at least 2 other big names are in their cross hairs but of course that would be telling and dropping friends in the shit.

 I can tell you that GW's legal team are no way as passive, anal, or inactive as 99% of gamers would believe - most of the average store bods at Warhammer World HQ know of these sites recreationally.

Tuesday, 9 April 2013

Blog Wars 5 List: Loganwing?

So I am thinking of my list for Blog Wars 5 and I'm leaning towards an all Terminator list so this naturally
leads me down the path of Deathwing or Loganwing.

At the moment I'm leaning towards this list using Space Wolves:

Logan Grimnar 275
Rune Priest in Terminator Armour = 120

10 Wolf Guard in Terminator Armour, 2 Cyclone Missile Launchers = 390

10 Wolf Guard in Terminator Armour, 2 Assault Cannons = 390

10 Wolf Guard in Terminator Armour, 2 Heavy Flamers = 340

10 Wolf Guard in Terminator Armour, 1 heavy Flamer = 335

Bang on 1850

But it requires too MASSIVE proxies:

Power fists count as power mauls (+2st AP4) & Chain fists count as power axes (+1st AP2).

Now I'm looking at this because I really, really want to put 42 Terminators on the table. But the big question is would YOU readers, friends, or fellow blog war players let me do this and/or would it leave a sour taste in your mouth?

I ask this in respect to my fellow gamer.

Sunday, 3 February 2013

This Lucky S.O.B!

So as some of you may know I live in Nottingham - mainly known as the home of Robin Hood, but also in geek circles home of Games Workshop and Warhammer World.

But if you expand your shpere of gaming outside GW we also have Warlord Games, Mantic, Foundry, (Who I walk past to the bus station), and now Battlefront Games UK & Europe HQ, and not to mention GW's Warhammer World, what was Maelstorm Games down the road in Mansfield, and 3 local game stores in Vague Connections, Mondo Comics, and Chimera Games.

One must agree with Uncle Sam here >

So why am I posting this well I picked up the softback Flames of War rulebook the other day and looking beyond GW's backyard was not as daunting as first thought.

So expect to see 15mm British Paratroopers and Tanks on here in the future!


Sunday, 27 January 2013

Still Here!

I ain't dead, very much the opposite - having a life and earning a crust has been the main reasons why I haven't posted in a long time!

In that time I did ok at Blog Wars 4 with old Deathwing and a blob of IG, did quite poorly at Caledonian Uprising - but you will be able to hear me bore you to death as I challenged a certain Mr Symcox for game 1 and spoke to him about my list and mech IG in 6th ed, which should be on the next episode of 40kUK as of the 28th of this month

As for the here and now, I'm looking at Deathwing for the foreseeable future It's small and easy to play and transport. Also I have been playing a butt load of Blood Bowl of late as it's a fantastic game and easy on the pocket - especially when you have a crappy job, a mortgage, and a lovely Mrs to put through University!

For the future of blogging I would like to go though what I think of the IG codex for 6th and my various Blood Bowl exploits (and mainly losses) with my old Chaos team the "Merciless Marauders" and my new Orc comedy based of rappers - "Da So Solid Krewe" dressed in teams colours of Bling!

Till the next post! (which hopefully won't be so long!)